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TIGSource ForumsCommunityDevLogsBabyGraph - fun with math functions
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Author Topic: BabyGraph - fun with math functions  (Read 1325 times)
TheApo
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« on: November 23, 2016, 07:32:24 AM »

Hi,

my latest project is a little math-game called BabyGraph.

Your task is easy. Build a way for the baby with math functions and collect all the sweets. Use the t variable to implement the time in your functions. =)

Implemented:
- 50 baby levels
- 25 find the function levels
- compare yourself with the world with online statistics
- ingame editor with upload function
- 12 achievements
- english and german language support
- nice graphics Wink
- fun with math

Next steps:
- sound/music
- publishing


If someone wants to try the current version:
Play the game in your browser: Play
Website: Website
Current Android version: Download
Desktop Java version: Download

Screenshots/Gifs:

« Last Edit: January 25, 2017, 12:39:32 AM by TheApo » Logged
TheApo
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« Reply #1 on: November 25, 2016, 12:22:53 AM »

Today
- I added three new achievements
- some "flying" functions in the background in the menu.
- I removed serveral bugs

Next steps:
- sound/music
- publish it to the playstore


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TheApo
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« Reply #2 on: November 28, 2016, 11:48:32 PM »

Today I started with a new game mode: Find the function. In that mode you have to find the correct function and only the function, no baby and no sweets. While playing the game I found so many nice looking functions that I have to add that game mode.

Next steps:
- more "find the function" levels
- sound/music
- publish it to the playstore

current Alpha-Download
Android Libgdx version: Download
Desktop libgdx version: Download

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TheApo
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« Reply #3 on: December 08, 2016, 12:10:29 AM »

Now I implemented 20 "find the function" levels. If I have 40 levels that gamemode will be finished and I removed some bugs from the "find the function" mode.

Next steps:
- 20 more "find the function" levels
- sound/music
- publish it to the playstore

current Beta-Download
Android Libgdx version: Download
Desktop Libgdx version: Download

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TheApo
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« Reply #4 on: December 12, 2016, 11:24:39 PM »

I implemented a correct dashed line in BabyGraph. Now I can draw a dashed line with a given color and a given width for every polygon in libgdx.
That was a pain. It is simple math ... but I need more than 4 weeks to implement it correctly.
And now I am so happy ... no that was a lie ... I am sooooooo happy. =)

I changed the keyinput handling. Now you can type as fast as you want and everything works fine.

And I implemented a new babysprite with a "crawl" animation and one more "find the function" level.

Next steps:
- more find the function levels (I want 30 or 40 levels)
- sound/music
- publish it to the playstore

current Alpha-Download
Android Libgdx version: Download
Desktop libgdx version: Download

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TheApo
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« Reply #5 on: December 19, 2016, 12:17:28 AM »

I created a website for the game and added some sound effects.

Next steps:
- music
- publish it to the playstore

current Download
Android Libgdx version: Download
Desktop libgdx version: Download

And I created some gifs to show how the game works.

« Last Edit: December 20, 2016, 01:20:38 AM by TheApo » Logged
TheApo
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« Reply #6 on: January 25, 2017, 12:42:40 AM »

Now you can play the game in your browser, you dont have to download it. Wink

I removed some bugs and if the render/update cycle needs too long, then the game renders less objects.

Next step is to publish it to the playstore. The native android version is much faster then the browser version.
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