While I do like the Portal series and I usually enjoy Valve Games, I think sometimes they playtest it so much that the final product looks cold, without taking any risks.
...wait what? Valve doesn't take risks? They don't have a
single game that doesn't do something
completely different. Portal was a 100% unique game unlike any other before it. How can you say it didn't take any risks??
i do, and additionally i think portal is a terrible game and holding it up as something to aspire to is terrible, it's an exact example of *what to avoid* (by the book level design, overly playtested and polished to death, and way too short);
How can a completely new and unique game be "by the book"? Please point me to all the other games that have written this 'book' on spatial puzzle design prior to Portal. Also, how is polish and playtesting a
bad thing? I'm perplexed.
with portal i felt that the levels were my enemy, things to overcome and conquer and beat, i was confrontational with my surroundings and scared of it, there was danger everywhere
Considering that was the design goal I'd say they did a pretty good job, then. If you don't
like this type of game as a personal preference, I think it's unfair to use it as a negative example of level design; Portal has
excellent level design.
I do get your point on the playground mentality though. Super Mario levels are like bonsai gardens, especially in Super Mario 64. Little miniature pocket worlds with lots of interactions between entities - Whereas in Portal every interaction is predefined and part of the solution to the puzzle. There's no room for... well, playing, as you put it.
Can you imagine a Company like Valve developing Zelda: Wind Waker? Every kid I know (me included) bitched about the cartoony graphics (after we watched that tech demo of adult-link vs Ganon), but Nintendo took the risk and Ironically, many friends of mine like this game more than Twilight Princess, and TP was basically the game we all wanted, when we watched that Tech-Demo.
Umm... Team Fortress 2, anyone? Cartoony, stylized art direction?
Portal isn't a bad game, it's just a In-Between game, its the kind of game you play while you wait for more solid titles to be released.
I find your use of the term 'solid' rather ironic in this context.