First post in DevLogs, think I'm doing it right...
Design-wise, it's your run-of-the-mill Tetris clone, quite minimalist, but technically, it's cool because it doesn't rely on sprites, SFX or music--everything is done procedurally. I've been playing with it off and on, and recently nailed procedurally generated music and thought I'd brag
The music itself, unsurprisingly, is quite rudimentary, sticking to a i-VI-III-VII chord progression, but I feel like getting the soundcard spitting out the right waveforms was the biggest hump. From here it should be all fun and tweaks, experimenting to get some different sounds and tying it more tightly to the gameplay.
If anyone can point me to some good reading on sound production and synthesis, that would be cool, too. I'm having trouble getting anything beyond sine waves and sawtooths to sound like anything decent.
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