Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411562 Posts in 69384 Topics- by 58443 Members - Latest Member: junkmail

May 03, 2024, 10:57:19 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsSurvival
Pages: [1]
Print
Author Topic: Survival  (Read 3430 times)
horsman
Level 0
**



View Profile
« on: January 29, 2013, 02:28:05 PM »

Survival
2D procedural wilderness survival simulation

I've been planning to make this game for a year and was able to start on it last week. I'm very excited to continue work on the game and develop my pixel art and gameplay design skills. I'll post here as I complete more.



https://www.facebook.com/ijustwanttolive
« Last Edit: February 08, 2013, 01:41:35 PM by horsman » Logged
Connor
Level 8
***


Smooth talker, musician. Loves all things 70s.


View Profile WWW
« Reply #1 on: January 29, 2013, 03:48:24 PM »

looks neat! might be looking at this a bit more. if you need any help, you know where to ask.
Logged

Firearrow games
www.firearrowgames.net

blitzkampfer:
https://forums.tigsource.com/index.php?topic=52009.msg1280646#msg1280646

too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
Alex Higgins
Level 2
**


@alchiggins on Twitter


View Profile WWW
« Reply #2 on: January 29, 2013, 03:57:56 PM »

The animation looks fabulous. Nice.
Logged

My Dev Blog! >  Sassy Echidna Software
WIP >  Monsterpunk
Latest Game >  Bloodjak
Belimoth
Level 10
*****


high-heeled cyberbully


View Profile
« Reply #3 on: January 29, 2013, 04:07:20 PM »

Oh man, this looks like fun.
Logged

horsman
Level 0
**



View Profile
« Reply #4 on: January 29, 2013, 06:36:48 PM »



nom nom nom I made this guy tonight.
Logged
Derqs
Level 1
*



View Profile WWW
« Reply #5 on: January 30, 2013, 04:21:04 AM »

Very pretty, I really like the colours you used
Logged

horsman
Level 0
**



View Profile
« Reply #6 on: January 30, 2013, 03:20:15 PM »

About inventory:

I haven't developed my opinion on inventory in games yet.

I feel like managing inventory is a part of a game that is often one part boring, one part frustrating, but deciding what to take and what to keep can be interesting and add to challenge and story.

Compare and contrast these sentiments:

I killed a pig, but left the meat, I needed the sinew and stomach, and didnt want to leave my bow behind. I will pack the stomach and sinew back at camp and trek out for the meat. Hopefully I can get it before sundown and it hasn't been scavenged.

This fucking game makes me walk around so much its frustrating. The arbitrary number of inventory slots is neither realistic (objects can be several different sizes) or generous enough

What are your thoughts on say having a 10 slot inventory (no stacking) vs an infinitely scrolling list? You guys have any insights?
Logged
koiwai
Level 1
*



View Profile
« Reply #7 on: January 30, 2013, 04:00:22 PM »

I think, small inventory size is fine, if you don't have extensive crafting system.

Have you ever played Wayward? It is a game about survival in a similar setting. In Wayward, you end up with tons of different stones, branches, crafted tools, and random loot. You can carry a lot, but it is always not enough.

Chests/bins/boxes/bags to store and carry your items, of course, can mitigate the issue.

In general, very limited inventory make you think and plan, which is nice.
But the game must let you do this choice. If some items like bows, knifes, food are going to be absolutely necessary to have all the time, then 50-80% of the inventory will be always occupied with those items, and you will not have much choice... So, the game must be flexible enough to let you make choices, select items wisely. Then, the game will be really great!  Tears of Joy What do you think?
Logged

horsman
Level 0
**



View Profile
« Reply #8 on: January 30, 2013, 10:52:56 PM »

latest progress shows the concept for inventory display  (holding a button) and looking around

« Last Edit: January 30, 2013, 11:48:27 PM by horsman » Logged
Thecoolestnerdguy
Level 2
**

while(!succeed) try();


View Profile
« Reply #9 on: January 31, 2013, 02:32:45 AM »

Looks really awesome.
I also think a small inventory would be fine, but there could be "upgrades" maybe. Like a backpack?

Following  Wink
Logged

Sad minecraft didnt copyright squares
horsman
Level 0
**



View Profile
« Reply #10 on: February 05, 2013, 12:10:04 AM »

Added birds and a boar and more
Logged
Lain
Level 0
**


Lain Trzaska


View Profile WWW
« Reply #11 on: February 05, 2013, 05:58:59 AM »

This looks pretty awesome.  Blink__ Blink
I really like the oldschool feel of it.
Logged

jO
Level 4
****


Adventure awaits!


View Profile WWW
« Reply #12 on: February 05, 2013, 06:27:16 AM »

I really love the way you animated those birds. So simplistic, but perfectly gets across the image of birds.
Logged

horsman
Level 0
**



View Profile
« Reply #13 on: February 05, 2013, 09:11:39 AM »

@Lain thanks. This is my first time attempting to do art for anything "big". I really appreciate the comments.
@jO your game is the game I look forward to the most of any on this board, so hearing that from you is something that make me jump with pride.
Logged
horsman
Level 0
**



View Profile
« Reply #14 on: February 07, 2013, 01:47:13 AM »

I'm working on his hunting stance.

Logged
horsman
Level 0
**



View Profile
« Reply #15 on: February 08, 2013, 02:06:33 AM »

And heres the final product. In this case the top will be subbed out for a few different actions like swinging, throwing, shooting an arrow.

Logged
Martin 2BAM
Level 10
*****


@iam2bam


View Profile WWW
« Reply #16 on: February 08, 2013, 06:06:43 AM »

Everything looks so alive and retro. I love the environment effects, great job!
Logged

Working on HeliBrawl
horsman
Level 0
**



View Profile
« Reply #17 on: May 27, 2013, 03:39:00 PM »

Since I have been really bad about updating this I'm going to start trying a more stream of consciousness approach to logging.

- Added ability for different area types (rocky, grassy, beach, jungly)
- Added ability for recipes. Need to make frontend still.
- Bow shooting animation


Also I stashed and deleted by mistake on git and lost a bunch of work too. Rad.

Up Now:
- extending tk2d to support multiple, named anchors on Sprite collections
- Adding hierarchical animation system
- Recipe front end
- Figuring out about item stacking or not stacking
- Some sort of gameplay.
Logged
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic