Added a new background image for while I'm programming. Definitely makes it more pleasant. The little black guy down there is the protagonist.
I haven't programmed the jetpack yet. I'm getting basic movement down first. I want it to feel really good, because the jetpack will build on top of that.
I was using floaty video game jumping where you can still control your character in the air. Today I switched it so that you can't control while you're in the air, and you just soar with the momentum you left the ground with. I think I like it more.
Immediate things to do are:
-give this guy some legs and animate said legs. I want to animate them programmatically so they can respond to events ingame dynamically. That said, it will be very simple at first.
-give this guy some arms! Edit: he already has arms. I meant animate them.
There's a bug where, if you begin running and then jump, and you hit the other direction while youre in the air but keep holding down the direction you were going, he turns around as if to go in the new direction, but keeps moving in the original direction. Once I get run animations in it will look like he's moon walking - ha! So moonwalking will be an official feature in this game.