Moromis
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« on: June 03, 2013, 01:04:50 AM » |
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PYR△MIDThe basis of the game is to descend into the depths of an ancient pyramid, find the treasure at the base, and then return to the surface, escaping with your newfound prize. The game's art is composed of retro, pong-esque graphics, and the gameplay is based mainly off of Nethack and the Binding of Isaac. Demos:Version 0.1Version 0.2Version 0.3 (Wasn't around for long) Version 0.4Version 0.5Controls:Arrow Keys = movement; E = mine a block; Q = descend stairs; Things to be added...?:+ High Scores/Scoreboard + A puzzle room + More randomly generated content + Multiplayer
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« Last Edit: June 04, 2013, 11:11:19 PM by Moromis »
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Hipshot
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« Reply #1 on: June 03, 2013, 02:46:26 AM » |
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Awesome name!
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sunnder
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« Reply #2 on: June 03, 2013, 05:50:20 AM » |
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Interesting concept but it's hard to judge how it'll play out without seeing some more of the core features. Is the game going to be more action-based or puzzle-like?
I do like the simplistic art, though. There's a modern feel to it which sets it apart from other less-inspired pixel art.
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"In any case you mustn't confuse a single failure with a final defeat." - F. Scott Fitzgerald
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Moromis
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« Reply #3 on: June 03, 2013, 02:46:10 PM » |
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@Hipshot: Thanks! @sunnder: Sure, it's coming right along though, so you'll be able to see it as I envisioned it originally pretty quickly. As it's coming along right now, it will probably be an action game, with some bullet hell moments. I think puzzles would fit right in with the pyramid theme though, so I'll consider that. Here's a new build with a lot of things added: Version 0.2I also started working on some music, and will post that in a bit.
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eigenbom
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« Reply #4 on: June 03, 2013, 02:59:05 PM » |
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interesting ..
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Moromis
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« Reply #5 on: June 04, 2013, 12:44:01 PM » |
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Here's a new version! I added quite a bit, including audio, health, and menus. You can now win the game, and there are three difficulty levels. It also has a nice little ascii readme type thing bundled with it. Version 0.4Also, am I allowed to cross post this build to feedback, as it will probably be the final version or very close to it? Where else would you suggest I put this to get some testing and feedback?
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devi ever
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« Reply #6 on: June 04, 2013, 02:05:23 PM » |
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Definitely love the concept and am looking forward to seeing it fleshed out more. Funny too, because I'm doing a series of games starring an adventurous white block...
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devi ever
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« Reply #7 on: June 04, 2013, 02:06:26 PM » |
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as it will probably be the final version or very close to it Oh... that makes me a sad panda! I'd love to see this concept with more enemies and items / weapon upgrades!
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sunnder
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« Reply #8 on: June 04, 2013, 03:38:54 PM » |
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It's starting to shape up pretty nicely! One concern I have is that "digging up" every single tile on every floor of the Pyramid seems very tedious. I'm not sure how you could get around it, but I suggest a revamp of that idea since there's no difficulty to walking around to each tile and pressing E. Even with the monsters, you first kill the monsters and then dig around, so it's not really added digging difficulty. Just two phases: kill, then dig. Maybe it can auto-dig as you walk around? Don't know.
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"In any case you mustn't confuse a single failure with a final defeat." - F. Scott Fitzgerald
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devi ever
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« Reply #9 on: June 04, 2013, 03:42:55 PM » |
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It's starting to shape up pretty nicely! One concern I have is that "digging up" every single tile on every floor of the Pyramid seems very tedious. I'm not sure how you could get around it, but I suggest a revamp of that idea since there's no difficulty to walking around to each tile and pressing E. Even with the monsters, you first kill the monsters and then dig around, so it's not really added digging difficulty. Just two phases: kill, then dig. Maybe it can auto-dig as you walk around? Don't know. Yeah. I think this is where items might be interesting... like an auto-dig power up, or bomb that will clear away an area of squares at a time... or once you destroy an enemy, they explode and the surrounding tiles are cleared. You could maybe even make the tile clearing more of a puzzle / mini game, with like... flowing water that needs to be directed to clear the tiles... dunno... definitely something a bit more engaging and unique per each floor.
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Moromis
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« Reply #10 on: June 04, 2013, 08:46:26 PM » |
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@Devi Ever: I'm not saying it's done, it's just complete. If I stopped here (which I probably won't), it would be a final, fully fleshed out idea as I first envisioned it. @sunnder: You don't have to actually dig up every block - rather the goal is to get a low final time. But, seeing that doesn't seem to be an obvious thought, I am considering other ideas and additions. Here's a new version with a slight revision to fix the main game music not loading in the medium and hard difficulties: Version 0.5
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« Last Edit: June 04, 2013, 11:20:58 PM by Moromis »
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