dvoid
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« Reply #300 on: May 10, 2015, 06:15:20 AM » |
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really not much activity around here now a days , is tigsource dead or is it just me?
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Christian
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« Reply #301 on: May 10, 2015, 07:28:34 AM » |
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really not much activity around here now a days , is tigsource dead or is it just me? Wel, your updates and comment were more regular earlier in the year. Last one being in April, so I imagine comments here would slow down a bit when there's no activity in a devlog for a few weeks. To be fair, that happens in other devlogs too. No updates for a few weeks or months, devlog gets pushed back a few pages, newer threads get more attention, etc
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« Last Edit: May 10, 2015, 07:34:11 AM by Christian »
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dvoid
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« Reply #302 on: May 10, 2015, 08:30:36 AM » |
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yea, but when i do post videos etc i dont get much comments, i get a lot more feedback on twitter,tumbler or youtube
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thekill473
Level 1
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« Reply #303 on: May 11, 2015, 01:16:52 AM » |
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I think you need to post more screenshots man. Personally I very rarely follow links out of the site.
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dvoid
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« Reply #304 on: May 11, 2015, 02:22:08 AM » |
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I think you need to post more screenshots man. Personally I very rarely follow links out of the site.
oh, good point.....is there a way to embed youtube clips on tig? Random screenshot time :D
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dvoid
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« Reply #305 on: May 14, 2015, 06:36:56 AM » |
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dvoid
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« Reply #306 on: May 18, 2015, 02:49:12 AM » |
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Clip showing the new forests and transitions to other terrain types. Different terrain now uses slightly different generation algorithms to make them look more unique. The difference will probably be increased even more in the future. For example im thinking about adding like a volcanic area with lots of sharp rocks etc.
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Schrompf
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« Reply #307 on: May 18, 2015, 03:29:37 AM » |
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An impressive result you got there. I love the headbobbing, it makes me feel immersed somehow. The only thing that stands out in a wrong way is the specular part on the grass.
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Snake World, multiplayer worm eats stuff and grows DevLog
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dvoid
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« Reply #308 on: May 18, 2015, 04:08:22 AM » |
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ah yes, that looks...very bad, i think a normalmap on the grass would solve that problem, same goes for all vegetation planes really.
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Bers40k
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« Reply #309 on: May 20, 2015, 03:03:08 AM » |
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wah!!! cool screenshot!
you add to network playing more players? can we play again more than 4 players?
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dvoid
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« Reply #310 on: May 20, 2015, 03:04:34 AM » |
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na i have not, in fact i have added a hard limit on 4 players for now hehe. but yea i will try too optimize the networking to support more players in the future =P
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Bers40k
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« Reply #311 on: May 20, 2015, 03:15:10 AM » |
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too bad!!! how we play now? we hate you!!! i post new video here after we play new build
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dvoid
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« Reply #312 on: May 20, 2015, 03:16:48 AM » |
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too bad!!! how we play now? we hate you!!! i post new video here after we play new build haha lol :D , yea i hear ya, i would want to support more players. its just a technical challenge, need to optimize shit! :D
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dvoid
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« Reply #313 on: May 20, 2015, 03:17:53 AM » |
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next release will have more progression systems in form of unlockable vehicles and other items. also new better looking terrain generation.
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Bers40k
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« Reply #314 on: May 20, 2015, 03:22:27 AM » |
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thats good news.
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dvoid
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« Reply #316 on: June 11, 2015, 01:51:22 PM » |
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dvoid
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« Reply #317 on: June 24, 2015, 02:46:02 AM » |
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Did anyone test 0.125? would love more feedback and ideas =)
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dvoid
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« Reply #318 on: July 12, 2015, 12:55:44 AM » |
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Are there any Animators out there looking to help out with some project =). I really really need better animations for Tolroko! I need animations for everything from humans to massive 8 legged creatures the size of dinosaurs. Dont hesitate to contanct me [email protected]
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Bers40k
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« Reply #319 on: July 12, 2015, 09:35:09 PM » |
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dvoid, i played today .125 ver.
what i want to say.
traders are cheaters, i bring them 150 kg crystals and have only 33 credits!!! it is a shame price to all night work! ahe is trade crystals 5000 credits 1 kg!!!
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