Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411567 Posts in 69386 Topics- by 58444 Members - Latest Member: darkcitien

May 04, 2024, 05:50:56 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsBadminton Warrior - 2D action adventure platformer
Pages: 1 [2]
Print
Author Topic: Badminton Warrior - 2D action adventure platformer  (Read 6178 times)
ralphyua
Level 0
**


View Profile WWW
« Reply #20 on: November 27, 2018, 11:05:04 AM »

Version 1.04 Update

It's been awhile since my last post. Thought I would give an update. I've been receiving a lot of feedback from players. One of the biggest complaints is that the game was too hard, especially the boss battles. In response to this, I changed up the boss attacks to make them a lot easier. The details are in this video.





I then found out that a lot of players were skipping the tutorial and going straight into the game. Consequently, they didn't know how to play and struggled beating the enemies. In response, I added Lao Pi tips in the first level. Ral's mentor Lao Pi will now give him tips from time to time on how to execute attacks and hints on how to defeat opponents. I made a video about it. Want to see it? Here it goes...




Finally, I decided to update some of the graphics in the game. Originally, I had used a lot of tiles from this pixel pack I bought off of the Unity store. As I made more and more levels, I ended up drawing most of my own tiles. The earlier levels still had the extremely pixelated tiles so I'm switching those out little by little. The example below shows the original entrance to Thorin's cave.


Now here is the new version.


I think it looks better. Well, that's all I have for now. The free demo is available, and I'm looking for Warriors to give feedback.
Logged


Try it on Steam
Follow on Twitter
DGSpitzer
Level 0
**


DGSpitzer


View Profile WWW
« Reply #21 on: November 27, 2018, 11:26:05 AM »

I have to say although the art and UI work looks on the weaker side there seems to be lots of heart in it. Will try the demo.

Will try it~ +1
Logged

Game designer. Also a composer/coder/artist. No й┓litches included
Twitter
My Drawings
My Music
My Website
ralphyua
Level 0
**


View Profile WWW
« Reply #22 on: November 28, 2018, 01:26:02 AM »

Please do. Let me know what you think.
Logged


Try it on Steam
Follow on Twitter
ralphyua
Level 0
**


View Profile WWW
« Reply #23 on: January 31, 2019, 11:41:22 AM »

Chinese New Year Edition

Available Now!

I haven't been posting anything lately because I spent the last two months working hard on a major new update for my game. Now that it's finished, I am proud to present Badminton Warrior Chinese New Year Edition just in time for the holidays. This version contains a completely new stage with firecrackers, red lanterns, dragons, and more. Enemies have been redesigned with a Chinese New Year theme to them plus an additional enemy type was created just for this level. There is also a brand new boss battle at the end with a funny twist.


Firecrackers Galore

When I first thought of doing this, I wanted the Chinese New Year level to have a special characteristic similar to the other levels in the game. Of course the first thing that came to mind was firecrackers. I was inspired by the Mole Knight level in Shovel Knight and decided to create firecracker walls and platforms that could explode. I didn't want the gameplay to be just a carbon copy of Shovel Knight, though, so I incorporated these obstacles in a way that will give players a unique experience.



  
Firecracker Kid

A brand new enemy was created that only appears in this level. I named him firecracker kid, although technically he's a robot. He attacks by throwing firecrackers and will adjust his distance depending on how close or far away the player is positioned.




Redesigned Enemies

I did research before creating the new enemy designs so they would have the appropriate aesthetics. For example, the tennis launcher is green and yellow because those are the colors traditionally associated with bad guys in the world of Beijing opera. Some people may wonder why certain characters such as the panda bear and Monkey King, traditionally seen as good things in China, are cast as enemies. I really hope people take the time to read the story rather than sending me messages on how I don't understand Chinese culture. Smiley





There is a Dragon

No Chinese New Year celebration would be complete without a dragon. However, this dragon looks like he has seen better days. Those who played through the original game will recognize this funny character who seems to have problems with self-esteem and insecurity.


Celebrate the holidays by smacking projectiles at opponents, testing your skill against new obstacles, and experiencing a lighthearted story that will put a smile on your face. I hope players enjoy this new edition!


Trailer





Links

Logged


Try it on Steam
Follow on Twitter
Pages: 1 [2]
Print
Jump to:  

Theme orange-lt created by panic