I've ported my engine to Linux. Good thing is that everything is binary compatible, including compiled script and save files across different platform games. You just glue a different executable to your files and voila - you ported the game.
The port is still in alpha (meaning it needs to be thoroughly tested, and also networking and TrueType font -> font bitmap conversion are not done yet). Otherwise everything seems to work fine, including the four games I've already made with it. Since the topics for other two games already existed I posted the new links there, but I also ported original Omar's Oyster Outing (
http://www.sinistersystems.com/omarsoo/release/ooo.tar.gz). Since there's no networking support yet the game won't be able to upload your score to the high-score board, but I hope I can add that feature ASAP.
For anyone interested in taking a peek into the engine itself, here is the last 'official' source:
http://www.sinistersystems.com/projects/geeny/release/geeny_alpha_src_linux.tar.gz. It's actually both Linux & Win32 source, to compile it either open the Code::Blocks solution for Linux or Visual Studio one for Windows...
More about Omar's Oyster Outing:
http://www.sinistersystems.com/dokuwiki/doku.php?id=geeny:projects:zombisMore about geeny:
http://www.sinistersystems.com/dokuwiki/doku.php?id=geeny:home