For this one I took inspiration from Christoffer's drunkenness
Also now, it's only an idea since I've no know-how to develop this by programming
Walk The LineAt a glance: An evolved version of
this game with the graphic style of Bruno Bozzetto's cartoons like
Gameplay Resume:
Police stops you in a stata of inebriation and forces you to walk on a line to test your concentration and your balance.
A top view shows our character who walks on a line that at his eyes only seems to be fulfilled by curves. To let the player live a hard time:
- Clouded sight
- Sudden loss of balance
- Sudden inversion of controls
The character will always walk so we mainly have to keep his balance. I imagine two game modes, not necessarily coexistent:
SurvivalNo time limit, score increases constantly.
TraditionalVarious levels. At the end of each level, the score is set depending on how "correctly" the character has walked on the line: if he loses balance too many times or he doesn't walk too much on the line.
The gameplay, obviously is 'infinite'. At the end of each play, our character will anyway go to jail, but the leaderboards could state how much alcohol would a player hold
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As always, I'm open to any suggestions and critiques
If anyone would work with me on this, just ask :D