Okay, so I played this for a bit (working alright now) and here's what I think:
- first of all, the whole coin mechanic is really cool. At start it's indeed a little hard to tell what coin does what in a battle and I had to read descriptions and waste precious time, but I don't think it will be that much of a problem. All coins are shape- and color-coded nicely enough that after a while you use them instinctively, so good job there. Battles are definitely fun and the whole game already looks good.
- however the whole thing feels a little snowbally. Or rather, if you get in a bad situation it's kinda hard to get back on the track. Mainly when you lose all your damage coins there's not much you can do - no real way to fight anymore, and in chests you find too few damage coins to reciprocate your enemies (IF you even find any).
- further to this contributes the fact that later enemies have few coins with them. That was main issue for me - most of the time, fighting enemies doesn't really pay off. Especially in 2nd world, where foes often have only 2-3 coins. I don't know if that's the intention, but battles aren't profitable when you need to throw several coins to get 1 or 2 (and just maybe, because if you get a bad hand they will just ran out of coins and you wasted precious damage). In such situations you can try and just defend or heal instead of wasting damage, but it isn't really fun and you still use up your coins without getting anything back. In 1st world there are encounters with foes that have ~9 coins and they feel good - you can go at them with all you've got and you still know that there will be a reward. But maybe I'm missing something. Still, it makes the player wanting to avoid the most fun element of the game, since he knows that whatever the result, it will most probably be overall loss for him.
- because of this I also found starting from world 2 rather hard, since battles are harder and less profitable and you don't start with more coins.
- I feel that stacks are a little too powerful for what's essentialy random mechanic. Not only can you play several coins in a single turn, but there is some bonus amplification on top of that. If you get a stack the battles are far easier; if not then you need to throw a lot of coins at tankier foes. And the more coins you have, the harder it gets to get them. I saw something in this thread about deck-building, but I didn't feel it's currently possible - no one wants to give up a chest of coins only for sake of maitaining unity in his bag
And you can't choose drops from enemies anyway.
- as for bugs:
# a bandit got stuck between wall and a chest:
https://www.dropbox.com/s/w3hkcju9q48hi56/banditstuck.jpg I could still go and fight him though.
# sometimes a direction you're going in gets stuck and your character follows it until you bash arrows on keyboard or something. But it may be just because of minimizing game window.
# edit: oh, I have one more, I just used a stack of 2 stealing coins on gentleman that had only 2 coins left and the game froze. The music is still playing though ...even after i closed it.
# you can also go and give all your coins to one of these statues/whatever-it-is, the game then crashes.
- oooh, I just actually used one of these for the first time, since I thought they need a lot of coins to activate and i never had them. They exchange some of your coins for other? Well then that invalidates some of my earlier points ;p I will need to play some more then.
- I'm also not a huge fan of current lighting. And whole dungeon feels a little too claustrophobic.
Other than that, it is really cool game and I look forward to future updates. I probably forgot ton of things I wanted to say but whatever =p My main grips with it are just some balance issues, but I didn't know how these statues worked, so it may be actually not that bad.