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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Procedurally Generated Towns
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Code4Broke
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« on: July 10, 2022, 05:11:36 PM »

I made a video covering my progress writing a building generator, I'm curious if people have any proc gen insight. this is my first attempt beyond using marching squares to generate caves when I first started my project. Does anyone have some procedural generation they'd like to share? Some favorite algorithms for good results? I'm trying to work on believably populating the rooms decorations but now I feel like I'm writing overly complex sets of rules for each individual type of furniture and it has me wondering if there's a better way.



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hamandswiss
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« Reply #1 on: August 14, 2022, 09:45:51 AM »

Pretty good.  At the end you said you would generate terrain around buildings, but I think it may make more sense to generate towns around terrain. 

That way you could have a procedurally generated terrain and then just plop settlements down randomly, and it would 'just work'.
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