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TIGSource ForumsCommunityTownhallQbeh - First Person Puzzle Platformer
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Author Topic: Qbeh - First Person Puzzle Platformer  (Read 2131 times)
Eeronaut
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« on: June 12, 2012, 07:16:48 AM »

Qbeh is a game where you use the awesome power of cubes to solve puzzles. The gameplay is ripped off from inspired by Minecraft and Portal. Made as a part of my curriculum at Kouvola Vocational College's Gamedu game education.

FEATURES:

  • "Cube" your way through 5 exciting levels!
  • Dangerous situations!
  • CUBES!
  • Loads of easter eggs!
  • A surprise after the credits!
  • MORE CUBES!

RELEASE DATE:
June 12th 2012

DOWNLOAD NOW!
Alternate download link #1
Alternate download link #2



(Apologies for crummy quality)

Quote from: lexvesseur

epic soundtrack!

Respectable technical realization - - large and imaginative constructions

Beautiful graphics, - - solid gameplay

If you loved [Minecraft and Portal] then you'll love Qbeh

too portal
« Last Edit: June 16, 2012, 08:58:21 AM by GuitarMonkey » Logged

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Scott
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« Reply #1 on: June 12, 2012, 09:24:48 AM »

Congratulations! Look forward to trying it!
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remi_b
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« Reply #2 on: June 12, 2012, 03:41:18 PM »

Looks great! But maybe more gameplay in the trailer?
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ubiquitousgamer
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« Reply #3 on: June 12, 2012, 09:01:04 PM »

In the stage after tutorial stage, I would really appreciate a mid-way re-start, instead of trying to make a big jump and dying. I don't want to play the game further, knowing there are no checkpoints.

That said, I enjoy what I did play Smiley
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Eeronaut
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« Reply #4 on: June 12, 2012, 09:31:29 PM »

In the stage after tutorial stage, I would really appreciate a mid-way re-start, instead of trying to make a big jump and dying. I don't want to play the game further, knowing there are no checkpoints.

That said, I enjoy what I did play Smiley

I'll look into a checkpoint/save system. I will make an updated version once I have some downtime from other school projects, whenever that is.

Thank you for your feedback!
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ubiquitousgamer
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« Reply #5 on: June 12, 2012, 10:57:00 PM »

I should have also said "and because I suck at playing a game in this perspective..." but i am curious to see a playthrough Smiley
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Eeronaut
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« Reply #6 on: June 13, 2012, 12:26:59 AM »

I should have also said "and because I suck at playing a game in this perspective..." but i am curious to see a playthrough Smiley

A classmate of mine agreed to make a playthrough and upload it on YouTube, so you'll definitely get to see what the whole game looks like.
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Eeronaut
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« Reply #7 on: June 13, 2012, 07:06:34 AM »

BREAKING NEWS OR SOMETHING

Qbeh has been featured in an Italian indie game blog!
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deadeye
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« Reply #8 on: June 14, 2012, 02:40:42 PM »

Looks great! But maybe more gameplay in the trailer?

This please.  I can't tell what the gameplay is like at all from that.  Play for longer than one second before you flash to white and go to the next shot.
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Eeronaut
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« Reply #9 on: June 14, 2012, 07:03:33 PM »





Not by me, mind you.
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« Reply #10 on: June 18, 2012, 04:42:48 AM »

Cool Smiley

It works on an old integrated intel. A bit choppy but it's not nearly as bad as Doom was on a 386/25mhz with no fpu.

I exited for a second to look for something and was disappointed I couldn't at least start at level 2 like I was. Replay value is low for the first level at least. That checkpoint system is a must, even for a really short game!

Anyway it was cool and I appreciated it looked very nice on my computer which usually isn't a host to such things  Cheesy  Congratulations on finishing your game!
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