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May 02, 2024, 05:55:09 PM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)3D thread
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Elliott D.
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« Reply #2020 on: December 23, 2012, 10:35:44 AM »


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Quarry
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« Reply #2021 on: December 23, 2012, 10:55:24 AM »

The roll is weird
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pixhead
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« Reply #2022 on: December 23, 2012, 12:09:10 PM »

I really like it, great work Elliott!
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Elliott D.
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« Reply #2023 on: December 23, 2012, 02:20:34 PM »

The roll is weird

I've been getting that a lot; work in progress. thanks for feedback.

pixhead: Thanks!
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Azure Lazuline
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« Reply #2024 on: December 23, 2012, 03:23:54 PM »

I suggest making it frontflip when it jumps into the air while tucking up, so it looks more rolley instead of just falling over. Cool creature design, by the way.
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SolarLune
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« Reply #2025 on: December 23, 2012, 03:37:57 PM »

Cool character design, yeah. Nice texture work, too. I think he could bend backwards to kind of over-exaggerate the action a bit. Otherwise, yeah, jumping with a front flip might be good.
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clockwrk_routine
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« Reply #2026 on: December 26, 2012, 09:29:15 AM »


he's been working out
spend 1 more day refining his gloves and legs
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ink.inc
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« Reply #2027 on: December 27, 2012, 03:55:07 AM »

Colors are somewhat reminiscent of Breath of Fire 4, which is a good thing IMO.
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clockwrk_routine
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« Reply #2028 on: December 27, 2012, 07:26:36 AM »

aw thanks bof4 is gorgeous, I can see that.

I'm coloring using different materials, I think there are about 10-15 here, but if I was using this in game, would it be best to use a single texture of different color swatches?  thanks in advance
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SolarLune
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« Reply #2029 on: December 27, 2012, 02:01:03 PM »

You might be able to alter individual colors in-game depending on which engine you're using if you choose materials, though a single texture might use less memory than several materials. I'm not sure, though.
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Trystin
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« Reply #2030 on: December 27, 2012, 02:50:12 PM »

Nice

*cool stuff*

he's been working out
spend 1 more day refining his gloves and legs

Ooh, nummy low poly. I look forward to seeing more of this guy.
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invaderace
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« Reply #2031 on: December 27, 2012, 05:05:56 PM »

aw thanks bof4 is gorgeous, I can see that.

I'm coloring using different materials, I think there are about 10-15 here, but if I was using this in game, would it be best to use a single texture of different color swatches?  thanks in advance

using a texture is generally way more efficient than many different materials. you can share a material/texture between multiple different models with the same color scheme too if you need to!

a fun exercise is drawing a bunch of tiny textures assembled as a single bigger one and uv mapping a bunch of stuff haphazardly to see what you get.


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clockwrk_routine
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« Reply #2032 on: December 27, 2012, 06:37:33 PM »

bless your souls
I'm going to try that
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Hawt Koffee
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« Reply #2033 on: December 29, 2012, 10:37:36 PM »



http://steamcommunity.com/sharedfiles/filedetails/?id=116723702
http://steamcommunity.com/sharedfiles/filedetails/?id=116725744
 
Calamity the great Glaive - Normal and Mythical variations
special thanks to Jalcolber for baking the texture maps for me
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Quarry
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« Reply #2034 on: December 29, 2012, 11:05:34 PM »

I don't believe that textures fit to the rest of the game's artstyle but it's really well done
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Impossible Realms
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« Reply #2035 on: December 30, 2012, 11:41:44 AM »

I don't have the texture or bones done yet, but this is another character from the same unstarted project as the other model I did earlier:



Comments?
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Asepl
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« Reply #2036 on: December 30, 2012, 02:14:38 PM »

I don't have the texture or bones done yet, but this is another character from the same unstarted project as the other model I did earlier:



Comments?

Just one. That's not how you render a scene in blender  Shrug

But I guess you know that  Beer!
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Alex Strook
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« Reply #2037 on: December 31, 2012, 09:11:43 AM »

Derek: looks awesome


just finished this guy.




feeling super rusty, havent made any of these lowpoly models in ages :/

so sweet !



here's a little 3d view ^^ http://p3d.in/v8UPQ/shadeless
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ChoinHeap
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« Reply #2038 on: December 31, 2012, 11:23:16 AM »

That site is very baller. Does it simply take OBJs or are there other formats?
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Alex Strook
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« Reply #2039 on: December 31, 2012, 02:18:03 PM »

Yep only obj for the moment
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