Oh geez, it's been a while hasn't it, where did the time go?
I keep postponing to update this thread and look where it got me.
We've been attending local events and participating in a local game competition. We've received a lot of feedbacks and encountered even more bugs.
Not sure where to start, there've been a lot of changes, tweaks, and some new stuff as well. But most of them are something that we can't show easily with pics or gifs.
So let's pick up right where we left off!
RangerRanger skills are fully implemented and working!
The first skill is called 'Aerial blade'.
This skill will extend the range of your melee attack for a period of time, which can be very useful at keeping the enemies at bay.
Second skill is 'Trick Shot' (I'm bad at naming things.. name suggestions are welcome
)
This is a pretty straightforward skill. It stuns and damages your enemies.
On top of that, Ranger has a passive ability 'Execute', which grants 30% crit chance when attacking enemies with low health.
OutpostsOne of the new features that we've been working on is the outpost.
The outpost is basically a different type of stage that you can access on the world map.
There are multiple outposts spread across the world.
you can tell by the wheat icon, unlike the swords icon of generic combat/mission stages.
So what can you do in an outpost?
It acts like some kinda hub for the players. This is where you resupply, buy items and equip your weapons.
There are three types of shop that you can find in an outpost:
First is weapon shop.
Some weapons can be bought in the weapon shop. Once you bought a weapon it'll show in your armory.
Next is Item shop.
You can buy items here (duh).
currently, only health potions and orange juices are in the game.
And the last one is a recruitment board/companion shop
where you can recruit a companion that will follow you around and join you in battle.
we'll talk more about companion in another post.
Now that you've spent all your hard earned money on various shops, you can visit the armory to change your weapon.
The weapon selection was already in the game before, but previously after you choose a character you immediately choose your weapon.
This has always been a temporary behavior to test the weapon system.
And I also created a short animation when equipping weapons.
There's one last thing that you can do in outpost:
Skilltree and leveling up your character!
which I'll cover in the next post, because this one has become too long already
So until then, thanks for reading and stopping by.
and as always, cnc are welcome.