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TIGSource ForumsJobsCollaborationsLights! Camera! Action! ACTION 52 OWNS (let's do this)
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Author Topic: Lights! Camera! Action! ACTION 52 OWNS (let's do this)  (Read 538721 times)
pgil
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« Reply #380 on: May 12, 2010, 04:06:13 AM »

A lot of people are working really hard, but aren't really close to finishing. I'm just going to keep working on my game, whether I missed the deadline or not.
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Sparn
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« Reply #381 on: May 12, 2010, 06:44:55 AM »

It is somewhat reassuring to know that at least I was not the only person who had some trouble with this screen. I probably hit around 50 unfortunate deaths on it, myself.
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« Reply #382 on: May 12, 2010, 07:52:47 AM »

Depending on feedback on just how "soft" this deadline is, who knows, maybe I'll be staying.

Just keep working hard on what you got and possibly cut down on anything that isn't core to the game. Definitely don't drop out tho. I get the feeling that there are enough people here who are pretty close to finished, but would really benefit from another week or so of dev time (myself included)

Then again, releasing a bunch of broken and incomplete games would be in the spirit of the original cart Wink
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MaloEspada
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« Reply #383 on: May 12, 2010, 08:16:13 AM »

So you're back to making Rosy? Grin

Streemerz is a fun game. Beat it.

If you don't count the two gaylords who worked on it, I was the first person to beat Streemerz. i think
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sergiocornaga
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« Reply #384 on: May 12, 2010, 08:42:54 AM »

Just keep working hard on what you got and possibly cut down on anything that isn't core to the game. Definitely don't drop out tho. I get the feeling that there are enough people here who are pretty close to finished, but would really benefit from another week or so of dev time (myself included)

My issue is that I have four essays due in the space of a little over a week, and as a result have pretty much no free time in which to work on it. I could probably finish it if I had a 4-6 hour gap free at some point... thanks for the encouragement, though!
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L
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« Reply #385 on: May 12, 2010, 09:31:25 AM »

Star Evil now has a level 3.



http://l.j-factor.com/gamemaker/StarEvil001.exe

Added: difficulty level selector, an endboss.

Level skip: Mash the "right" key on the title screen 10 times, then mash the "left" key 20 times, then press X to start level 3.

All that's left is a closing cutscene or two, sound effects, and for someone else to decide to remix the Star Evil theme. Then it's back to Meong.
« Last Edit: May 12, 2010, 09:54:51 AM by L » Logged
Melly
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« Reply #386 on: May 12, 2010, 09:43:03 AM »

I'm gonna keep working on TWT even if it takes the whole month. I'll try to prioritize the core elements so I can have a proper playable build as soon as possible, but I got big plans for this baby.
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Pishtaco
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« Reply #387 on: May 12, 2010, 09:52:33 AM »

http://l.j-factor.com/gamemaker/starevil001.exe

Added: difficulty level selector, an endboss.

Love the screenshot. I think the download link is broken.
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L
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« Reply #388 on: May 12, 2010, 09:53:58 AM »

Love the screenshot. I think the download link is broken.

Ah, right. Fixed. http://l.j-factor.com/gamemaker/StarEvil001.exe
« Last Edit: May 12, 2010, 09:57:48 AM by L » Logged
oranda
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« Reply #389 on: May 12, 2010, 10:09:45 AM »

I don't get why people are dropping out just cause of a soft deadline.

Depending on feedback on just how "soft" this deadline is, who knows, maybe I'll be staying.

I can't be that hard a deadline. We've already had several people drop out a week in, and any new dropouts certainly aren't going to be replaced with a full game in 3 days. My plan is to have mine in a ready and releasable state for the weekend, and then if there is extra time polish it up nice and pretty over the following week.
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JaJitsu
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« Reply #390 on: May 12, 2010, 11:29:25 AM »

Done. [kinda]

Fuzz Power V1.0
http://dl.dropbox.com/u/3149882/Fuzz%20Power%20V1.0.exe

only thing missing is a proper title screen. Which I'll do tonight.
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Arne
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« Reply #391 on: May 12, 2010, 11:41:02 AM »

I'll just continue working until I'm done or badly derail. It's looking pretty promising now though, because the project is still manageable. To further this quality, I'll spend the day on program structure/flow so it's clean and nice.



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Pishtaco
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« Reply #392 on: May 12, 2010, 11:44:36 AM »


Okay, Star Evil is hard. Those are some small gaps you have to dash through. The high-contrast background and the noise make it tough to see the obstacles.
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Fireshaw
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« Reply #393 on: May 12, 2010, 12:39:27 PM »

Done. [kinda]

Fuzz Power V1.0
http://dl.dropbox.com/u/3149882/Fuzz%20Power%20V1.0.exe

only thing missing is a proper title screen. Which I'll do tonight.

Podunkian's music was a wonderful reward for for my victory over the Robobarber.  Nice work.
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Bood_war
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« Reply #394 on: May 12, 2010, 01:47:20 PM »

Derp, mine might be in a couple of days late, due to 3rd stage slackeritis, and my comicompo page.
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mr. podunkian
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« Reply #395 on: May 12, 2010, 02:38:45 PM »

teh. L, star evil's cool as heck, but please don't take on more than one game!

Quote
SO WHAT IS ACTION 52 OWNS?

ACTION 52 OWNS (tentative title) is going to be two week long jam, consisting of 52 different game developers creating GOOD remakes of each of the 52 games on this terrible cart. we are going to make a GOOD ACTION 52.

with that said, i'm gonna reopen up one of the two games you've done (sorry :^|), so you'll have to choose between star evil and meeong. it's nothing personal, i just want to have as much a variety of different games by different people if possible.
« Last Edit: May 12, 2010, 02:44:25 PM by mr. podunkian » Logged

FrankieSmileShow
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OOOOOH! >:O


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« Reply #396 on: May 12, 2010, 02:41:49 PM »


Had like 4 hours of free time today at work. Didn't have game maker with me so used the free time to make that thing!!!

Also game is advancing well but I don't think it'll be done on time, maybe a day late.
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Melly
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« Reply #397 on: May 12, 2010, 02:43:58 PM »

Derp, mine might be in a couple of days late, due to 3rd stage slackeritis, and my comicompo page.

Yo, put on sum Eye of the Tiger and get crankin foo.


Hot damn that's awesome.
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oranda
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« Reply #398 on: May 12, 2010, 03:38:53 PM »


Had like 4 hours of free time today at work. Didn't have game maker with me so used the free time to make that thing!!!

Also game is advancing well but I don't think it'll be done on time, maybe a day late.

I would love to see a video of your creative process sometime. That is awesome looking.
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pgil
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« Reply #399 on: May 12, 2010, 03:53:47 PM »

He's got some timelapse videos of his pixeling on the youtubes.
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