Current tech tree:
Maternal Vessel
|- Harvester
|- Inspector
|- Fighter Chassi Research
|- Catcher
|- Catcher Speed Research
|- Hi-tech Research
|- Blaster
|- Super-class Chassi Research (requires Frigate Chassi)
|- Missile Hulk
|- Cloaking Technology Research
|- Shadow Fighter
|- Frigate Chassi Research
|- Attack Frigate
|- Plasmagun Frigate (requires Hi-tech)
|- Construction Rate Research
Maternal VesselThis is the heart of your fleet. It's the ship where resources are dropped off, research is conducted and other vessels are constructed. The Maternal Vessel has a small gun to protect her from weaker threats and is able to move around, albeit slowly.
Harvester - Cost: 150
These ships gather resources to your fleet.
Inspector - Cost: 30
These small intelligence vessels move quickly and are equipped with a long-range radar which gives you a good idea of your opponent's position. The inspector is also able to detect cloaked units, and will become cloaked itself when Cloaking Technology has been researched.
Catcher - Cost: 45
A fighter unit with great speed and maneuverability. Excellent at fending off hostile small ships.
Blaster - Cost: 65
These fighters are equipped with plasma bomb launchers that are able to burn through heavy armor.
Shadow Fighter - Cost: 80
Shadow Fighter is the most advanced type of the small vessels. Its cloaking ability will prevent it from showing up in your opponent's radar, and even at close range the enemy will need detectors to target you.
Attack Frigate - Cost: 350
A strong ship with great fire rate that is able to take down a large number of smaller fighters.
Plasmagun Frigate - Cost: 450
The Plasmagun Frigate's narrow targeting angle and slow speed makes it hard to manouver, but when it gets into position it will burn down armor in seconds.
Missile Hulk - Cost: 625
The biggest ship the Maternal Vessel is able to construct. Armed with long-range missiles that are effective against all unit types, this monster is the center-piece of your force.
Fighter Chassi Research - Cost: 300
Allows Catchers, Frigate Chassi Research, High-Technology Research and Catcher Speed Research.
Frigate Chassi Research - Cost: 300
Allows Attack Frigates.
High-Technology Research - Cost: 150
Allows Blasters, Plasmagun Frigates (with Frigate Chassi Research), Cloaking Technology Research and Super-Class Chassi Research (with Frigate Chassi Research).
Cloaking Technology Research - Cost: 150
Allows Shadow Fighters and adds cloaking ability to Inspectors.
Super-class Chassi Research - Cost: 150
Allows Missile Hulks.
Catcher Speed Research - Cost: 150
Increases the speed of Catchers by 37.5%.
Construction Rate Research - Cost: 150
Increases the construction rate of all vessels by 50%.