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1411671 Posts in 69397 Topics- by 58452 Members - Latest Member: homina

May 16, 2024, 04:36:10 PM

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TIGSource ForumsDeveloperDesign
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Subject Started by Replies Views Last post
Mobile Games Brocklesocks 9 1661 Last post August 17, 2010, 02:05:58 PM
by X3N
Infinite high score gameplay VS level based "story mode" gameplay ScsiOverdrive 6 1504 Last post August 17, 2010, 01:21:57 PM
by baconman
Right to Left Gameplay « 1 2 3 » B_ill 46 6006 Last post August 16, 2010, 02:30:36 AM
by jwaap
Engineer / Wiring Dualnames 0 1081 Last post August 15, 2010, 08:09:14 PM
by Dualnames
What would make a digging game fun? RyanT 14 3803 Last post August 14, 2010, 05:50:19 AM
by Sam
The value of a design document and other motivational woes PlayMeTape 10 1886 Last post August 13, 2010, 07:40:48 PM
by Montoli
Agile enemies in a platform game? runevision 7 1842 Last post August 11, 2010, 12:28:36 PM
by runevision
Unpredictable Enemies in a Platformer Dozer 8 1922 Last post August 10, 2010, 02:38:06 PM
by Sorano
RTS level design? RCIX 5 2335 Last post August 09, 2010, 05:09:59 PM
by gimymblert
RPGs without dungeons Muz 18 3262 Last post August 06, 2010, 06:11:50 AM
by fraxcell
Cow Get: A 2 hour prototype Theotherguy 4 1251 Last post August 05, 2010, 08:31:09 AM
by ScsiOverdrive
Teamwork games ChrisD 13 2408 Last post August 04, 2010, 07:15:32 AM
by alspal
Atmosphere in Two Dimensions « 1 2 » AaronG 29 6836 Last post August 01, 2010, 02:04:32 AM
by nikki
"Trying too hard" - how far to innovate? « 1 2 » NMcCoy 28 6110 Last post July 31, 2010, 10:02:59 AM
by Vino
Help! Design Suggestions for 2-Stick Shooter digitalgibs 1 1183 Last post July 29, 2010, 08:51:20 PM
by G-Factor
Designing levels which encourage speedrunning « 1 2 » Tumetsu 28 4951 Last post July 29, 2010, 06:08:37 PM
by XRA
Awesome Ways to Die... In Games « 1 2 » ink.inc 30 5134 Last post July 25, 2010, 10:42:05 AM
by s0
What makes a beat em' up fun? « 1 2 » UnemployedVillain 26 8120 Last post July 20, 2010, 10:24:32 AM
by Makai
Trickster gameplay mecanics gimymblert 10 1859 Last post July 20, 2010, 04:30:00 AM
by gimymblert
What Way is The Bridge? zacaj 4 1183 Last post July 14, 2010, 03:18:01 PM
by Paint by Numbers
Mousewheels « 1 2 » Cypress 27 4419 Last post July 13, 2010, 11:41:50 AM
by PsySal
Do In-Game Instructions Break Atmosphere? « 1 2 » ink.inc 35 4581 Last post July 07, 2010, 05:30:33 PM
by BlueSweatshirt
Same Game, Different Gamepay Styles Sorano 11 1794 Last post July 02, 2010, 08:01:59 PM
by gimymblert
If someone just emerged from a coma, would they make more interesting games? Greg Game Man 18 2834 Last post July 01, 2010, 03:13:20 PM
by gimymblert
The value of ideas « 1 2 3 4 » lansing 61 9668 Last post July 01, 2010, 08:53:33 AM
by droqen
who are you playing in a game? tim_the_tam 16 3329 Last post July 01, 2010, 08:37:47 AM
by G-Factor
"Horror games are not scary" « 1 2 3 4 » Melly 61 10832 Last post July 01, 2010, 08:04:42 AM
by G-Factor
The recurring bad game design tropes parade « 1 2 ... 9 10 » Mikademus 199 28350 Last post June 29, 2010, 10:19:44 PM
by William Broom
Intentional Bad Design « 1 2 » Mogget 32 5260 Last post June 27, 2010, 01:26:56 PM
by s0
Better historical settings for games « 1 2 3 » William Broom 47 10019 Last post June 26, 2010, 02:40:39 PM
by Dustin Smith
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