Given that this is in Alpha and largely unfinished, I was unsure what to be looking at. You didn't specify what kind of feedback you wanted, so... A lotta cons here. :/
Pros:
- You've got something started. All ya need to do now is get it finished!
- I didn't really get into the combat side of it all, but the enemies seem to be kind of balanced. . . I could take on a fighter on the first stage, but not a patrol ship or that kind of thing. On the other hand, it's easy enough just to fly past them...
Cons:
- T h e s p a c e d o u t t e x t w a s e x t r e m e l y h a r d t o r e a d .
- How exactly combat worked was very unclear, until I noticed your post above in this thread. The controls seem to suggest that the move keys were used to attack, which I took to mean more of a Roguelike type thing.
- Despite not knowing how the combat worked, the game was not a challenge. Each time I just moved straight up to the planet, making a minor detour to get around satellites.
- There didn't seem to be the ability to do anything else but go to the planet, shoot up ships, or get destroyed. This seemed to have an inevitable result of getting lectured by the Decar and the princess at the end of the game on failing a seemingly arbitrary set of religious rules(sinning). As far as risk/reward structures goes, this design didn't leave me wanting to play again. It seems to be extremely silly to instruct the player to destroy a planet and tell them that they're guilty of religious crimes much less morally repugnant than
genocide because of their motives for destroying a planet.
Suggestions:
- Tighten up the text to normal spacing so that it's readable, of course.
- If the game is planned to be dependent on the actions the player takes, the ability to do more than move and attack would be a good start!
- Unless you're targeting a religious market, telling the player they've failed as a person because they didn't conform to a set of arbitrary religious rules may not work. Or, you could suggest to the player what these rules are and how to avoid breaking them.
- More information all around would be good. Who is the princess and what is she to the player? All I knew is that I had to get to the blue 0 because that's what the text at the top right said. (And doing that failed the game.)
- A more radical suggestion, but this sort of game could be greatly improved by using a tick count to update enemy positions. This would nicely increase the difficulty as well and make it nearly impossible to simply go directly to the planet each time.
:
- There were unidentified(in the legend) yellow asterisks around the map. I tried going to one, could share the same space, and tried hitting the action button(space) and nothing happened. Are they something that was only partially implemented?
- Why does BYOND to access the internets? [Blocked!]