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TIGSource ForumsDeveloperPlaytestingMagic Planet Snack v.1.5
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Author Topic: Magic Planet Snack v.1.5  (Read 6571 times)
moonmagic
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« Reply #20 on: December 22, 2009, 10:54:22 PM »

Thank you very much! I've sent some emails (Derek, Bytejacker) and put it up on Play This Thing! but it is a busy time. I'm new to this: any suggestions?

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tim_the_tam
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« Reply #21 on: December 23, 2009, 12:45:44 AM »

this is a sweet game. =] addictive little collect them up haha

my only complaint is the graphics. it can get hard to distinguish what to eat and what not to eat.
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moonmagic
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« Reply #22 on: January 11, 2010, 11:04:10 AM »

Updated to 1.5. Last version for foreseeable future.
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eddietree
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« Reply #23 on: January 13, 2010, 07:05:19 PM »

Pretty cool game. When I played it, I had no idea what was going on other than to stay away from the blinking hazards. It wasn't until I restarted it to the intro screen where I began to realize what to avoid. Cool "Magic planet snack" intro screen btw.

The screen seemed to scroll at a non-constant rate. It was not completely smooth and would seem to speed up and down a frequency of about half a second.

Neat stuff.
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moonmagic
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« Reply #24 on: January 13, 2010, 08:39:47 PM »

Hey, thanks for playing! The screen scrolling corresponds to the inching motion of the worm, unless something goes horribly wrong with the amateurish system of timers I used to control the blocks. I think that's what you're referring to? I agree that it's kind of weird, but I like to think of it as a kind of dance.
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nikki
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« Reply #25 on: January 14, 2010, 09:52:21 AM »

i think you should use 1 resolution and create all your art assets in that.

now you have different resolution for the text overlay, the graphics and for the thingie in the left bottom. I don't like.
The coloring made it extra hard for me to play, so i didn't..

i really really loved the music!
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