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TIGSource ForumsCommunityDevLogsOff this rock - Procedurally generated top down shooter
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Author Topic: Off this rock - Procedurally generated top down shooter  (Read 3898 times)
xrm0
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« Reply #20 on: August 22, 2016, 06:01:17 AM »

Implemented a new type of grenade which explodes upon collision.

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xrm0
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« Reply #21 on: August 28, 2016, 12:10:00 PM »

Replaced all the particles used by the grenades with a low poly explosion. Also, a number of shrapnels fly out from the explosion, these shrapnels are only a visual effect, they dont hit the enemies.



« Last Edit: September 05, 2016, 04:09:06 PM by xrm0 » Logged
xrm0
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« Reply #22 on: September 05, 2016, 04:15:34 PM »

When the dead enemies begin to pile up, plus the loot items thrown by them, there's a lot of things on the screen.
Trying to minimize this, after dead, enemies begin to fade to a low opacity value.

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xrm0
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« Reply #23 on: September 13, 2016, 11:19:26 AM »

I've chosen a name for the game: "Off this rock"
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« Reply #24 on: September 24, 2016, 11:25:45 AM »


Slow weeks:
  • Explode on contact grenades now explodes upon contact with enemies
  • Hit labels are now fixed to where the hit took place
  • Increased normal grenades “bounciness”
  • Cheat for becoming inmortal
  • Optimized wall placement in level construction
  • Fixed a bug where the player didnt shoot if it werent aiming to some level item
  • Each new game initializes the RNG with it’s own seed
  • Cheat to show seed number on screen
  • Floor changing triggers are disabled for a few seconds when the user changes floor
  • Enemies now drop 0 or 1 item when they die (it was 0, 1, 2 items)
  • Bugfix: health kits now included in the possible loot items



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