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TIGSource ForumsCommunityDevLogsGrim Legions [Playable Open Beta] - a 2d, hex map, turn-based strategy
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Author Topic: Grim Legions [Playable Open Beta] - a 2d, hex map, turn-based strategy  (Read 643 times)
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« on: August 28, 2016, 12:42:54 PM »

Open beta now available (Windows, Linux, WebGL): http://grim-legions.zeefin.net/play.html


Hey, my friend and I are working on a 2d turn-based strategy game. In Grim Legions, you get to control units that move around a hex-based map trying to capture towns. Each turn, the towns recruit more units. The aim of the game is simply to wipe out your enemy (destroy all their troops and capture all their towns). There can be up to 4 players (currently only 1 human player, but multi-player is planned), and you can make alliances with other players.



The start of a game - with a unit in the top right

There are three different types of troop: infantry, archers and cavalry. There’s not much difference between these types, archers are just better than infantry, and cavalry better than archers. Unlike a lot of other games, though, you can combine multiple troop types in one unit (or “legion”), and you can split and merge them as much as you like.

One of the features we’re really happy with is the map generation. It is randomized, but you have a lot of control over it. E.g. if you get sick of your units taking ages to move through the mountains, you can just generate a map without mountains. You can also decide how much of the map you want to be water (which no troops can move through), from 0% to 60%. There are also 3 map sizes to choose from. This means – despite the relatively simple gameplay – there are quite a few different scenarios. You can end up spending a lot more time playing this game than you think!


We’re about 60-70% done, so should be ready to release in the next few weeks. It’ll be available for Windows, Linux, and WebGL (Mac release will be possible too if people are interested).

Website: http://grim-legions.zeefin.net/
Forum: http://grim-legions.zeefin.net/forum/
Blog post: http://zeefin.net/2016/08/28/grim-legions-a-turn-based-strategy-game/
« Last Edit: September 23, 2016, 09:13:27 PM by Mutant » Logged
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« Reply #1 on: September 08, 2016, 03:02:41 PM »

We've just released a beta version, which is available here: http://grim-legions.zeefin.net/play.html

You can download for Windows/Linux, or play in your browser using WebGL.

Game info: http://grim-legions.zeefin.net/
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« Reply #2 on: September 23, 2016, 09:13:08 PM »

It's definitely been a fun couple of weeks having feedback on the game after the first open beta release. It's mostly been positive too, which is always nice Smiley

So we've now made our second release, which is available on the website: http://grim-legions.zeefin.net/play.html

There were a few suggestions and bug reports... we've squashed a few nasty bugs, and taken up some of the suggestions, e.g.

  • There was a bug that let you move legions infinitely! It took a bit of messing around, but basically when 2 legions merged, it always took the movement points of the unit that moved onto the first... that was a bit of a face palm moment...  Embarrassed now it always takes the lowest one
  • You can now change the movement speed of legions, so you don't have to wait so long for the AI to move (especially if it has a lot of units)
  • Also made the help a bit better

There was also a bug we managed to track down right before we finalized the release, which meant phantom legions could sometimes appear... was about 3 hours of solid debugging trying to track that one down just before we wrapped up the release!

We've also added a new tileset (and updated the existing one). Here's the desert tileset:



One major thing we want to add before the 1.0 release, which is map reveal / fog of war.
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