Name: Space Fleets (Working Title)
Description: Turn-based, tactical space battles on small hex map, with card game elements.
Engine: Unity 5.5 Personal Linux
Platforms: Win/Mac/Linux initially, then Android then iOS
Inspiration: World of Tanks: Generals, Cards & Castles, Panzer General: Online, Ironclad Tactics
Battle viewFleet (deck) construction viewBattles are fought over a number of turns (alternating between the two players, that can be human or AI, local or remote). Players first construct a deck from one mother-ship card and 9 squadron cards (multiplied so you have 3 of each fleet card in the deck you play from), then they can battle on the small hex map until someone's mothership is destroyed. Each ship card in your deck also adds 0-2 action cards to your deck.
The intention is to make this mainly an online PvP game (play when you want, rather than real-time), but with a single-player campaign for practice (and to unlock new cards for the different factions).
I've mainly worked in 2D before for my own projects, but I did build part of the new 3D engine for Unity of Command 2, so I'm reasonably used to working in 3D.