Mr Underhill
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« Reply #5120 on: January 17, 2015, 10:28:56 AM » |
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Screenshot saturdaaaaay From our upcoming demo, "Gibbous: A Cthulhu Adventure" Devlog here
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lame joe
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« Reply #5122 on: January 17, 2015, 11:06:03 AM » |
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I did more work on NPCs today.
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JP (@JTown_)
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« Reply #5123 on: January 17, 2015, 11:17:09 AM » |
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Rolento
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« Reply #5124 on: January 17, 2015, 11:25:30 AM » |
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Random prototyping
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glocks
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« Reply #5125 on: January 17, 2015, 11:41:49 AM » |
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My first screenshot saturday, from my local multiplayer game El Pistoleros: glocks.itch.io/elpistoleros
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twitter: @_glocks
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sam_suite
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« Reply #5127 on: January 17, 2015, 12:13:19 PM » |
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making some progress with radon! - NEW CAR MODEL - NEW BUILDINGS - TERRIFYING HELICOPTER SEARCHLIGHT - MORE BUGS, PROBABLY
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Dascu
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« Reply #5129 on: January 17, 2015, 02:10:27 PM » |
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Here's one for Malebolgia:
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hazeman
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« Reply #5131 on: January 17, 2015, 02:30:50 PM » |
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http://bit.ly/1t69btWNew Maya Breaker title screen. With particle effects!
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------------------------------------------------ Twitter @xanthousray
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yanimstudio
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« Reply #5132 on: January 17, 2015, 02:49:07 PM » |
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Hello, We've received our #Playstation4 devkit. Now port to #PS4 , and cross the fingers. #screenshotsaturday #indiedev
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lrasomattos
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« Reply #5133 on: January 17, 2015, 03:08:02 PM » |
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Our screenshotsaturday of Magenta Arcade dev. Working a bit with level design, at the entrance of our villain's Factory.
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Timo Vihola
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« Reply #5134 on: January 17, 2015, 05:21:17 PM » |
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We've been increasing the draw distance while trying to preserve performance by introducing new optimizations. For example important gameplay structures are drawn much further than smaller objects such as grass:
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danieru
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« Reply #5135 on: January 17, 2015, 10:12:07 PM » |
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Hello,
We've received our #Playstation4 devkit. Now port to #PS4 , and cross the fingers. #screenshotsaturday #indiedev
Are you sure you are allowed to show that? Normally devkits are super duper NDA'd.
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kkyborg
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« Reply #5136 on: January 18, 2015, 12:53:22 AM » |
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SUPERVERSEDevelopment on camera behavior continues. Camera is much more pro-active now, enabling player to see what's coming towards him. But not much of that can be seen from screenshots. Here's quick video instead: https://vine.co/v/OjH5vAJtbpOhttp://superverse-game.com
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Forstride
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« Reply #5137 on: January 21, 2015, 01:48:06 AM » |
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Not Saturday, but I don't have a devlog for this yet and wanted to share, so whatever.
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oodavid
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« Reply #5138 on: January 21, 2015, 07:41:14 AM » |
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Not Saturday, but I don't have a devlog for this yet and wanted to share, so whatever. So make a devlog
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acatalept
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« Reply #5139 on: January 23, 2015, 11:02:11 PM » |
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