pixeye
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« Reply #40 on: November 30, 2012, 05:01:05 AM » |
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meek! No need to have IOS now;-) you can play via web http://dungelot.com/
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pixeye
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« Reply #41 on: December 01, 2012, 12:38:30 AM » |
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Ok...!) Few changes. I've managed to rebuild balance. Well I think so, but I will test it for a while. I've changed hero selection menu. The game will be separated in 2 parts: Journey mode ( sort of normal game ) where you explore dungeons having checkpoints each 10 dungeons. All heroes will have separate progression. In this mode you will also have chance to find crystals ( ruby ) that gives permanent boosts in hp,at. This will make game progression and balance smooth. Survival mode ( Hardcore ) - in this mode your heroes stats will be decreased to initial values. Boosts from collected crystals will work though. Monsters will be more tougher and you wont find any crystals in this mode. Death is permanent. I think this is the only way to balance game right and keep it interesting after playing ~1-2 hr.
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pixeye
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« Reply #42 on: December 01, 2012, 01:33:06 AM » |
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Btw, I'll be glad if anyone support game at slideDB Vote link
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« Last Edit: December 01, 2012, 05:41:55 AM by pixeye »
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Nimphomaniak
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« Reply #43 on: December 01, 2012, 05:32:42 AM » |
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Btw, I'll be glad if anyone support game at slideDB Vote linkRepair link, and congratulations game looks really interesting.
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pixeye
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« Reply #44 on: December 02, 2012, 09:58:28 AM » |
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Tnx!l-) First update! linkPatch LogVersion 1.1- "Speed" stat removed. Monsters always strike first. Exception: using a magic scroll "first strike".
- Blue and yellow gems removed.
- Balance changed. (Monsters became stronger)
- Player can buy swords and hearts in game.
- Attack animation speed increased.
- In game weapon shop removed.
- Heroes description added.
- Magic scrolls can be used on enemy archers.
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pixeye
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« Reply #45 on: December 07, 2012, 09:00:54 AM » |
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Dungelot has been sent to appstore! It took me 5 months to make this concept and I hope you will like it soon;-) I've also made few balance fixes: now game is easier to start. Last version was too hardcore;-) I'd be glad to hear feedbacks about gameplay and balance;-) Link to play in webPatch LogVersion 1.2
- iphone version sent to appstore
- Green jelly monster bug fixed
- Balance enhancements: game become more friendly to new players.
- Little game manual added.
- Credits menu added.
- iOS game center support added.
- iOS facebook integration added.
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blackoldcat
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« Reply #46 on: December 08, 2012, 02:01:18 AM » |
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awesome game! amazing innovative gameplay with nice art. I cannt stop playing at the first time.
Find some bugs: 1.some time, all enemys in a level are 0 hp and 0 atk. 2.some time, arena completed but box doesnt open, then game is blocked at this screen
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pixeye
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« Reply #47 on: December 08, 2012, 02:09:41 AM » |
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true story( trying to fix it, btw, support game at kongreate
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DMJohn0X
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« Reply #48 on: December 08, 2012, 03:48:03 AM » |
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In stage 15, I entered an arena gate and found myself in a room with all monsters already defeated but the chest still locked so no way out. Sucked. Also, rng is hilarious in this game. Got 4 stages back to back at the start of my 3rd run that had both a fishing hole and a forge, easily netting me enough money to almost max one of my characters.
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pixeye
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« Reply #49 on: December 08, 2012, 03:52:14 AM » |
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Yes, I'll update version today with few fixes;)
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pixeye
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« Reply #50 on: December 08, 2012, 06:36:44 AM » |
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awesome game! amazing innovative gameplay with nice art. I cannt stop playing at the first time.
Find some bugs: 1.some time, all enemys in a level are 0 hp and 0 atk. 2.some time, arena completed but box doesnt open, then game is blocked at this screen
First bug fixed for sure!;-) I also changed anvil mini game rates so it become more difficult
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tequibo
Level 1
smoke and mirrors
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« Reply #51 on: December 10, 2012, 01:59:54 PM » |
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Congrats on release and on success on kongregate! Played it for a bit and like it. Would buy if I had one of those fancy phones that can do games and photos.
One thing that bothers me a bit - is there a way to tell if there is a trap before triggering it?
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« Last Edit: December 10, 2012, 02:11:00 PM by tequibo »
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pixeye
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« Reply #52 on: December 10, 2012, 03:11:11 PM » |
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Congrats on release and on success on kongregate! Played it for a bit and like it. Would buy if I had one of those fancy phones that can do games and photos.
One thing that bothers me a bit - is there a way to tell if there is a trap before triggering it?
Tnx! Yes, there will be sort of artefact that will reduce negative effects from traps or give a chance to avoid them. Im working on sort of shop right now. Patch Log :Version 1.21- New hero to unlock!
- Bug with arena & fire mage fixed
- Bug with arena & spells fixed
- Few minor null reference bugs fixed ( and maybe new one appeared:)
- -Money exploit fixed.
- Added deaths animation
- Text descriptions fixed
New hero!Description Is a true beer expert. Relies on his improved stamina to survive. He is also the only man in the world who knows how to make jelly out of slime. Spell SalvagerWhen converting spell scrolls to health, more health is gained and there is a small chance to gain attack power. HangoverAttacks have a chance to stun the target for 2 turns. BEERINFACE Attacks have a small chance to deal extra damage based on the Dwarf's health
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mamoniem
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« Reply #53 on: December 11, 2012, 06:56:13 PM » |
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LINKSSitePC versionMac versionsupport game at slideDB Vote linkABOUTDungelot is a fun casual roguelike that plays almost like a strategic Advent Calendar. Flip over tiles to reveal amazing treasures or deadly monsters in your search for the key to exit the level. While your eventual demise is all but guaranteed, you can use your loot from previous runs to build up your characters and ensure each run can be at least a little deeper. Patch LogVersion 1.1- "Speed" stat removed. Monsters always strike first. Exception: using a magic scroll "first strike".
- Blue and yellow gems removed.
- Balance changed. (Monsters became stronger)
- Player can buy swords and hearts in game.
- Attack animation speed increased.
- In game weapon shop removed.
- Heroes description added.
- Magic scrolls can be used on enemy archers.
videoFacebooklink Some screenshots: Cheers, Dimitry. am still checking the game. But i wanna mention that you need to fix your post. The Mac version Link not working , you need to replace the link with : http://www.dungelot.com/download/dungelotMAC.zipinstead ofhttp://www.dungelot.com/download/dungelotMAC.zip%22and change the voting linke to : http://www.slidedb.com/games/dungelotinstead ofhttp://"http//www.slidedb.com/games/dungelot%22 may be you got a problem while copying. Good luck m;
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pixeye
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« Reply #54 on: December 12, 2012, 02:43:01 AM » |
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Tnx!) fixed
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overlordror
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« Reply #55 on: December 15, 2012, 06:52:51 PM » |
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Awesome game. I spent several hours today playing around with the PC version after I discovered it. I can't wait to see what new heroes you'll come up with. I've yet to unlock the Brewer, but he looks like he'll be my favorite once I have access to him. Excited to see that you've submitted to iOS, but would also like to see the app available on Android and possibly Windows Phone.
Keep up the great work!
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pixeye
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« Reply #56 on: December 17, 2012, 07:36:27 AM » |
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Tnx guys!) I hope to upload new version tomorrow, I'm going to add lots of loot (15 objects ) On the pic below you can see a lantern, it gives you power to reveal traps on the map.
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pixeye
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« Reply #57 on: December 20, 2012, 02:40:15 PM » |
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As promised – version 1.3
- New hero, ASSASSIN
- 2 new monsters: demon pig and ghost
- 15 loot objects
- 2 new spells : poison and weakening
- bugs with arena fixed
- balance enchantments
http://dungelot.com/
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Arnold
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« Reply #58 on: December 21, 2012, 01:39:45 AM » |
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such an elegant take on the minesweeper mechanic! superb!
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pixeye
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« Reply #59 on: December 21, 2012, 04:41:38 AM » |
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in balanced right now ;-) Going to fix it;-)
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