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TIGSource ForumsDeveloperPlaytestingDungelot [Dungeon Crawler] [IOS]
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Author Topic: Dungelot [Dungeon Crawler] [IOS]  (Read 27109 times)
pixeye
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« Reply #60 on: December 23, 2012, 05:13:46 AM »

Little update


  • Balance changes
  • Assassin nerf
  • Bugs fixes
  • Highlighting buffs/debuffs
  • Paladin holy shield transformed in crusader strike ability


Play at kongregate

PC
http://www.dungelot.com/download/dungelotPC.zip
MAC OS
http://www.dungelot.com/download/dungelotMAC.zip
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Trystin
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« Reply #61 on: December 23, 2012, 05:05:09 PM »

I like the looks of this game, the graphics are what I like to see on the IOS, really cool! keep it up  Smiley Hand Thumbs Up Right
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pixeye
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« Reply #62 on: December 29, 2012, 09:42:09 AM »

ANDROID version


 Wink Smiley Smiley Smiley Smiley Smiley Smiley Smiley Smiley Smiley Smiley No No NO
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pixeye
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« Reply #63 on: January 05, 2013, 12:07:47 PM »

Full android version is on the market!
Cheers!
Free version will be resubmitted as I lost auth key. I've disabled ads in game session + added exit button and fixed bugs with padding menu

I've also started to make new hero and improve game balance. Want to make a female char

This is an alchemist.


She will be able to summon pet
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dexter_deluxe
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« Reply #64 on: January 05, 2013, 05:18:49 PM »

Great Game! It's lot of fun, but I don't like that the Ads are drawn over the GUI (on a Samsung Galaxy S2)

Keep up the good work!
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overlordror
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« Reply #65 on: January 08, 2013, 11:12:52 PM »

Oh man! I got really excited when I saw you had an Android version out. Just bought the full version and I'm going to test it on my Nexus 7.
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Arnold
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« Reply #66 on: January 22, 2013, 03:22:23 AM »

Wow Gratz on the release, i see at least 11k Gamecenter players. Pretty nice!
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« Reply #67 on: January 22, 2013, 10:19:51 PM »

How was this made in 4 months? Has game development suddenly gotten 10x easier? Anyways I have not played it yet, but the graphics are amazing.
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chuisfree
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« Reply #68 on: January 28, 2013, 05:21:05 AM »

Is there some where to submit bug reports?  I've noticed a few troubling issues on the iOS, but I can't find anywhere to post them. 

If you're interested, here's what I've encountered (version 1.4):

Sometimes killing an enemy while they are frozen permanently locks the surrounding tiles.  If there is another enemy adjacent to the (now perma-locked) tiles, and you kill them, then the tile adjacent to the enemy unlock -- but the original locked tiles remain locked. 

One time I used polymorph on one of the explosive pigs and it doubled their attack power.

Using polymorph unlocks all the tiles around a sheep -- even tiles that should remain locked because they are adjacent to another exposed monster.

Finally, the last is more of an irk than a bug -- when you use the curse item to subtrack attack power from an ooze, the 2nd generation ooze is starts with half of the new power.  For example:  ooze has 6 atk -> curse brings it to 4 atk -- ooze regens with 2atk.  However, if you use the vampire and the ooze suffers from the Undead Sympathy affect, thus losing attack power, there is no change in the 2nd gen ooze.  Ex:  ooze has 6 atk -> Undead Sympathy brings it to 4atk -- ooze regens with 3 atk.  It is as if the undead sympathy only affects the first iteration of the mosnter and not the second. 

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pixeye
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« Reply #69 on: January 31, 2013, 03:33:11 PM »

How was this made in 4 months? Has game development suddenly gotten 10x easier? Anyways I have not played it yet, but the graphics are amazing.

I work hard:-) That's all.


android update to 1.5

✔ Autosaves
✔ New hero
✔ 2 new monsters
✔ Redesigned game gui
✔ Weapons
✔ Hero mood
✔ Poisoning
✔ Random events
✔ Bug fixes

iOS update currently on moderation. I've tried to fix most of the bugs, added new hero, achievements  ( for iOS ) and other stuff:-)
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