Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411613 Posts in 69390 Topics- by 58447 Members - Latest Member: sinsofsven

May 09, 2024, 04:41:20 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperPlaytestingZawadi - our GGJ13 game
Pages: [1]
Print
Author Topic: Zawadi - our GGJ13 game  (Read 488 times)
Skull
Level 0
**



View Profile WWW
« on: January 30, 2013, 06:49:53 AM »

Hey! I've took part in the latest edition of the GGJ, and came up with this small game:

http://retromaze.com/games/zawadi

It's by no means finished, and it's pretty hard on new player, but I wanted to get some feedback on it anyways before pushing this project forward. Thoughts?
Logged

threesided
Pixelhead
Level 5
******


derp.


View Profile WWW
« Reply #1 on: January 30, 2013, 07:09:52 AM »

It looks really cool, that's for sure. But it's really hard to tell what those drums will do. For that reason it's pretty unforgiving as you said.

I really like the look of it and the idea. It's like a rhythm based platformer. I think if you just fleshed out the mechanics a bit more it could be a really enjoyable game.
Logged
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic