Vakey Rujevic
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« Reply #80 on: October 22, 2015, 06:48:35 AM » |
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Very cool look, I'd love to see it in motion.
Thanks, same here. Definitely going to put it into motion (among many other ones I am going to design). However, not anytime soon. Probably will start creating the artificial organisms in 6 months from now.
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Dacke
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« Reply #81 on: October 22, 2015, 06:54:25 AM » |
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This seems really intersting. Posting to follow.
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programming • free software animal liberation • veganism anarcho-communism • intersectionality • feminism
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Cranktrain
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« Reply #82 on: October 22, 2015, 07:16:37 AM » |
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This is turning out very neat, from the look of things using Unity's actual physics is giving it a very 'real' feel. Also, I really like those Sakura Pigma Micron pens!
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Vakey Rujevic
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« Reply #83 on: October 22, 2015, 05:50:37 PM » |
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This seems really intersting. Posting to follow.
Thanks for the follow! This is turning out very neat, from the look of things using Unity's actual physics is giving it a very 'real' feel. Also, I really like those Sakura Pigma Micron pens!
Thanks for noticing that. I love traditional 2d animation, however, with this game it made more sense to use Unity's physics engine to create unique and realistic movements. It's def been fun animating a character with physics.
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Vakey Rujevic
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« Reply #85 on: October 29, 2015, 07:55:19 AM » |
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Will be redesigning the birth planet. Here is a concept sketch of the direction I would like to take the redesign.
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Vakey Rujevic
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« Reply #86 on: November 02, 2015, 05:37:52 PM » |
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Update #35: Birth Planet RedesignI have not been happy with the design and structure of the birth planet. It felt too small and the plants sticking out didn’t feel quite right. Here is what it looked like before: After experimenting with some new designs, I really liked the one with a bunch of balls on the planet. Here it is the new planet:
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Vakey Rujevic
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« Reply #87 on: November 03, 2015, 05:13:46 PM » |
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Here is hatching from the new birth planet.
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Vakey Rujevic
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« Reply #88 on: November 04, 2015, 05:14:04 PM » |
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Implemented a new planet today. This is the planet of spirits. Up next, I will have our lovely spirit organisms orbit this planet when they are born from the near by stars.
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Vakey Rujevic
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« Reply #89 on: November 10, 2015, 03:15:48 PM » |
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Kyle Preston
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« Reply #90 on: November 10, 2015, 03:26:51 PM » |
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Really beautiful stuff man! Is this all hand drawn?
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Vakey Rujevic
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« Reply #91 on: November 10, 2015, 05:37:45 PM » |
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Really beautiful stuff man! Is this all hand drawn?
Thanks man! All of it is hand drawn.
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Canned Turkey
Guest
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« Reply #92 on: November 10, 2015, 06:48:56 PM » |
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Great stuff
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Vakey Rujevic
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« Reply #93 on: November 11, 2015, 03:36:43 PM » |
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Great stuff Thanks!
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Vakey Rujevic
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« Reply #94 on: November 15, 2015, 08:34:35 AM » |
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Been working on a new organism. Here is the list of iterations I went through to make her: Iteration #1: Design the length of her body and movement behaviors Iteration #2: Hand sculpt her body to a desired shape Iteration #3: Implement outer outline of her body She was entirely made with just one sprite. This glowy one: A total of 107 of those where use with varying deformations and sizes to create the shape of her body.
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« Last Edit: November 15, 2015, 10:08:34 AM by Vakey Rujevic »
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TS42
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« Reply #95 on: November 17, 2015, 03:03:42 AM » |
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Looks awesome! / follow
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Vakey Rujevic
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« Reply #96 on: November 20, 2015, 02:31:18 PM » |
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Thanks!
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Vakey Rujevic
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« Reply #97 on: December 06, 2015, 12:05:52 PM » |
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Update #35: Scope and Name Change
Scope Change
I have been thinking a lot about this lately and am considering changing the scope of the game. The current scope of the game is to play as an Organism from birth to death where the game is broken up in 5 chapters (birth, growth, purpose, death, and rebirth). The game has been in development for a year now (on the side due to my full time job), and at the current pace it would take 5-7 years to finish the entire game. Phew! This feels VERY overwhelming to me, especially since this is my first game.
So I am considering reducing the scope of my first game to birth. The game will be short (kind of like what short films are to the film industry). About 30 min to 1 hr to complete. And it will focus on the story of Organism's birthing experience, which is to navigate out of it's birthing nest find it's mother. I expect the game to take about 1 more year to complete.
By focusing on a much smaller scale, it will allow me release the game much sooner and gain a lot of experience in the process of releasing the game. Then after the release of Birth, I can focus on the sequel (Growth). And then after Growth is released, work on Purpose, Death, and Rebirth.
Would love some feedback on this scope change from you guys.
Name Change
I am also considering changing the name from "Organizam" to "Birth of Sundura" (and the following games after birth would be Growth of Sundura, Purpose of Sundura, Death of Sundura, Rebirth of Sundura). There are two reason for the name change: - Given the scope change, I would need to change the name to "Birth of Organizam" or "Organizam: Birth". Which just does not feel right to me. - Secondly, the name Organizam is too generic. It's like making a game about the life span of a tiger and calling it "Animal". The name of the main organism is Sundura and calling the game by that name makes a lot more sense to me.
Let me know you guys think.
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Vakey Rujevic
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« Reply #98 on: December 19, 2015, 02:46:05 PM » |
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Update #36: Name ChangeThis marks it. The name of Organizam has been changed to Birth of Sundura. For more info as to why I went with the name change, check out Update #35.I went ahead and updated the website, twitter, tumblr, and TigSource to refelct the new name. The new website name is www.birthofsundura.com and here is a pic of it:
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