Happy Saturday
Gunn Switch will feature some fun physics objects and interactions (Not pictured here lol) but related to it. These rock blasts can be very dangerous for enemies and creatures and who knows what else. I want to add more interactions between the player, the environment the NPCSs and enemies to make this world feel alive and the action more emergent.
Had an epiphany today about how I want to market GunnSwitch when that time comes, probably in a couple years I hope. Good to start thinking about it early I think.
I cant sell my game on just, its "like Blaster Master" or its "Metroidvania" or whatever or just on its features alone. Or that its indie, they are good things to know about my game but to really give my game a chance to stand out in the sea of games out there I need to communicate it in a more interesting way.
I have to convey what makes it special and im still figuring out what that is and how to express it. The more my ideas get refined and I get further in the process Ill be able to better understand what Im creating here and why.