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FemtoKitten
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« on: January 22, 2012, 11:37:18 AM »

Feudalism: A game of Empire Expansion

Short Description: Turn-Based Middle Aged European Domination with little regard for historical accuracy.

Player count: 1-30 players
Faction Count: 30
Cost of final product: $4.99

Current total time invested:4 coding hours, 12 other hours (art creation, designs, resource gathering, research)

Code goals Completed:
Sprite Classification
Matrix Based Camera System
Fief Classification

Code In progress:
Empire class
World class
Player class

Other goals completed:
Map of Europe completed
Design finished
Filler Music finished
Cost vs. profit analysis completed.

Other goals in progress:
Filler art (units primarily)
Carving up of Europe map into individual fiefs (territories) < What is currently holding this project back>

Tools: XNA 4.0, Paint.Net, Visual C# 2010, OpenOffice 3.1, Google Chrome, Sharp Develop, Audacity 1.3, Serif WebPlus


Current Team:
1.) Brittany H. Programmer, Designer, Businesswoman
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Lonely Girl in Denver, I like making  games that require thought (Puzzles, 4Xs, Strategy, Turn-Based board games). Currently working on a Cute Collectible Card Game for Console and Mobile devices
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