Feudalism: A game of Empire Expansion
Short Description: Turn-Based Middle Aged European Domination with little regard for historical accuracy.
Player count: 1-30 players
Faction Count: 30
Cost of final product: $4.99
Current total time invested:4 coding hours, 12 other hours (art creation, designs, resource gathering, research)
Code goals Completed:
Sprite Classification
Matrix Based Camera System
Fief Classification
Code In progress:
Empire class
World class
Player class
Other goals completed:
Map of Europe completed
Design finished
Filler Music finished
Cost vs. profit analysis completed.
Other goals in progress:
Filler art (units primarily)
Carving up of Europe map into individual fiefs (territories) < What is currently holding this project back>
Tools: XNA 4.0, Paint.Net, Visual C# 2010, OpenOffice 3.1, Google Chrome, Sharp Develop, Audacity 1.3, Serif WebPlus
Current Team:
1.) Brittany H. Programmer, Designer, Businesswoman