darthlupi
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« Reply #60 on: November 19, 2010, 01:18:22 PM » |
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I'm all about fireworks. It's fantastic for aliased vectors!
Lordy Sereneworx, I thought Promotion was expensive! I'll have to download the Fireworks demo. I haven't seen it in action in about ten years. I personally use a horrible hybrid combination of Promotion, Game Maker ( export sprites as strips for use in flash games ), and the GIMP.
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Alistair Aitcheson
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« Reply #61 on: November 21, 2010, 07:46:23 AM » |
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I just draw up the sprite sheets in Paint Shop Pro 7 or GIMP and then deal with the animation inside the code. Normally I'll create an "Animated Sprite" class which deals with slotting together animations, or I'll be using a framework that deals well with sprite sheets (e.g. FlashPunk).
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qvatra
Level 0
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« Reply #62 on: February 25, 2013, 07:21:53 PM » |
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edited: I was unclear in my first post. What i was looking was a program that can create and animate sprites.
consider this one http://spritetools.com/index.php/software
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lolo
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« Reply #63 on: February 26, 2013, 09:34:46 AM » |
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I use Sprite Something which is crap because of no color palette, it's click, slide, click draw Would I be crazy enough to fire up deluxe paint on an Amiga emulator...
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McDROID he had a farm ee-eye, ee-eye-oh.
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kotogames
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« Reply #64 on: February 26, 2013, 10:14:26 AM » |
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I use Blender 3D, it rocks.
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ra51
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« Reply #65 on: March 17, 2013, 09:20:50 PM » |
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Paint Shop Pro 9.0, my all time favorite art tool.
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vmpajares
Level 0
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« Reply #66 on: May 06, 2013, 12:05:16 AM » |
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I use Sprite Something which is crap because of no color palette, it's click, slide, click draw Would I be crazy enough to fire up deluxe paint on an Amiga emulator... You know that there is a DOS version, right? I use it a lot 15-20 years ago http://en.wikipedia.org/wiki/Deluxe_PaintYou can use DOSBOX to test it.
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tnr
Level 1
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« Reply #67 on: May 06, 2013, 03:29:48 AM » |
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I alternate between D-Pixel, PyxelEdit, and the GIMP, although I've actually started fiddling around with Pixothello, Graf2x & Graphics Gale lately.
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Bad Sector
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« Reply #68 on: May 06, 2013, 04:48:42 AM » |
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~bs~
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colinshark
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« Reply #69 on: May 17, 2013, 02:48:14 PM » |
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Funny how much I see Paint Shop Pro in this thread.
I'm still on Paint Shop Pro 7, even since 2001. I very rarely reach its limits.
Some of the features are outdated, but they don't really get in the way of the core functionality.
And it's still fine for GIFs. It has a decent size optimizer too.
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I make Gimbal - Build Ships - Multiplayer - Physics
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TheLastBanana
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« Reply #70 on: May 17, 2013, 10:18:42 PM » |
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Man, this thread is old. I use PSP7 too. It handles pixel art pretty well, and it's alright for other stuff too (though I often find myself switching to Photoshop for more complicated high-res stuff).
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GhostBomb
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« Reply #71 on: May 18, 2013, 12:33:09 AM » |
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olli
Level 1
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« Reply #72 on: May 25, 2013, 04:54:13 AM » |
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I use toonboom, mostly because of the excellent palette and layer management. Only really works well for higher resolution stuff though, stll haven't found a pixel-level animation software that i'm a 100 percent happy with
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rrTea
Guest
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« Reply #73 on: May 25, 2013, 07:14:17 PM » |
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I use Sprite Something which is crap because of no color palette, it's click, slide, click draw Would I be crazy enough to fire up deluxe paint on an Amiga emulator... You know that there is a DOS version, right? I use it a lot 15-20 years ago http://en.wikipedia.org/wiki/Deluxe_PaintYou can use DOSBOX to test it. DPaint for MSDOS is practically useless, especially compared to Amiga version. Also other than a few super specialized options that I assume only 0.01% of DP users ever used, Pro Motion covers it all (and much much more!) and in native Windows environment.
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