- is the gun that destroys stuff going to be limited somehow in the game? like with limited ammo or something? because otherwise i can see any level being too easy since you can just blase your way through anything
There is a limit in the ammo.
The gun it's self has an overheat and can only be shot for so long.
I'm trying to make many of the bosses fights indirect so you aren't just shooting it for a while till it dies.
I certainly wont make it easy for the player to directly shoot all enemies.
The gun was really only intended for destruction of terrain.
Which I'm trying to create a more focused game design based upon while also including the enemies I've created.
- if you do damage to an area, and leave and return, is the damage repaired, or is it still there?
At the moment the damage is still there when the player returns to old levels.
I'm not too sure the tree's will stay if you close the game and return, but the terrain will likely stay broken.
- do the procedural trees that grow up from the ground do anything, or are they just for cosmetic purposes?
At the moment they are strictly aesthetic, although I was considering adding some bird objects that interact with the tree.
I just spent an hour or so figuring out how to create fruit objects on the branches, was harder than it should have been.
I was planning on creating a couple tree types so the fruit will change depending on the tree.
Or I could just have one fruit that simply heals the player when you use it in the inventory.
anyway, been looking forward to this game for a while. (i'd rather wait and play the full game before trying out the demo though, so as to get the full experience all at once.)
Thanks, I've been doing my best to not let the story devour the game, which is what has been happening.
I don't think it's a bad thing, but it's slowing down the creation process cause I just keep finding new stuff and want to add it right away.
I know a few people who wont play it until it's done, likely the best choice.