Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411562 Posts in 69384 Topics- by 58443 Members - Latest Member: junkmail

May 03, 2024, 08:01:56 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsRocket Shipment: A space crate delivery game with level editor
Pages: 1 ... 4 5 [6]
Print
Author Topic: Rocket Shipment: A space crate delivery game with level editor  (Read 15779 times)
Chocolate Pinecone
Level 1
*



View Profile WWW
« Reply #100 on: November 17, 2020, 05:28:47 AM »

Finally some actual new content for the Early Access version!
I've been blasting at it, getting as much done as possible before the release.

The biggest challenge to date has been the new Blaster Drone. It's mean, it's lean and it's... dumb. For now at least.
The first version will drive around randomly and shoot straight up, or aim at you if configured. After release, I'll expand on it, adding more intelligent AI.
Here's a little preview:



It wasn't the easiest thing to create, but hey, gamedev is hard:




Also, locked gates are done! It's a pretty basic concept, but allows for some cool level concepts!
We've got 3 flavours:



A couple of things are still in the pipeline, namely multiple ground types, a configurable background color and the Steam Workshop integration of course!

Want to help me improve the game? Join the Discord!
Logged
JobLeonard
Level 10
*****



View Profile
« Reply #101 on: November 17, 2020, 06:31:04 AM »

> Also, locked gates are done! It's a pretty basic concept, but allows for some cool level concepts!

Hmm... well if they can be triggered by buttons, and buttons can be triggered by bullets from turrets, and said bullets can be blocked by gates, then I think it's only a matter of time before someone makes a NAND gate, which then means the game is Turing complete (provided the levels can be large enough) Tongue
Logged
Chocolate Pinecone
Level 1
*



View Profile WWW
« Reply #102 on: November 17, 2020, 07:12:20 AM »

Oh my... I might be making a monster here  Evil
Logged
Chocolate Pinecone
Level 1
*



View Profile WWW
« Reply #103 on: December 25, 2020, 02:53:57 PM »

The date is set and the rocket is ready!
Rocket Shipment will be launching into Early Access on January 15 2021!



With only a few weeks to go, I'm super excited to share the latest developments with you!

I've been pouring in everything I got these last months so you can hopefully enjoy Rocket Shipment even more.
I want to keep improving the game with the feedback given after launch, so if you have ideas or other feedback please send it my way!

Without further ado, here are some of the new features:

New tiles:




Swappable background colors:




Brush sizes:




And a big one for Steam players, a Steam Workshop Integration:




I can't wait to see some community content!

If you haven't already, consider wishlisting Rocket Shipment! It really helps!
Logged
vivaladav
Level 1
*



View Profile WWW
« Reply #104 on: December 27, 2020, 02:04:25 PM »

The date is set and the rocket is ready!
Rocket Shipment will be launching into Early Access on January 15 2021!

The 'early access' info box is already visible at the top of the page... is that wanted?
Logged

Creating "Virtueror, the virtual conqueror" (RTS + 4x + RPG)

[Wishlist on Steam]
[TIGS devlog][YouTube devlog][website]
Chocolate Pinecone
Level 1
*



View Profile WWW
« Reply #105 on: December 27, 2020, 02:23:14 PM »

The date is set and the rocket is ready!
Rocket Shipment will be launching into Early Access on January 15 2021!

The 'early access' info box is already visible at the top of the page... is that wanted?

On Steam you mean?

That's wanted, yes. That way its clear that it is launching in Early Access.

Thanks for the heads up still!
Logged
vivaladav
Level 1
*



View Profile WWW
« Reply #106 on: December 27, 2020, 05:38:33 PM »

On Steam you mean?
Yes, there, sorry.

That's wanted, yes. That way its clear that it is launching in Early Access.

Thanks for the heads up still!
No problem and good luck with it!
Logged

Creating "Virtueror, the virtual conqueror" (RTS + 4x + RPG)

[Wishlist on Steam]
[TIGS devlog][YouTube devlog][website]
Chocolate Pinecone
Level 1
*



View Profile WWW
« Reply #107 on: January 15, 2021, 12:50:45 AM »



Game development is such a weird field of work. Especially when doing it solo, you have to apply (or learn) so many different skillsets.
Next to the programming there is art and music involved, marketing, planning, social media, architecture, game design, testing, community management, you name it.

I embarked on a huge journey when starting to make this game in August 2018. My goal was to make something completely from scratch in a language I had not mastered yet. No usage of fancy existing game engines, just pure C++ code and a few libraries.
Was it worth it? Definitely! Even though it will probably not be a huge financial success, I have learned so much that will help me with future projects and the support I got was amazing.
Some of the key points I learned were:
- Learn how, where and when to market (I actually wrote a small article about that here: https://chocolate-pinecone.medium.com/5-marketing-lessons-i-learned-releasing-my-first-commercial-indie-game-a2cfd1f82779)
- Be open to harsh feedback, it's usually the most valuable
- If you can, pay for things you are not skilled in or do not enjoy. It saves you time and results in better quality stuff than you could have made.
- Take breaks when you need them, and remind yourself of your goals
- Don't expect your first project to be financially successful. Instead expect it to be a stepping stone in the experience of game development.
- Create the smallest acceptable version of your game first, and build out afterwards.

I have pushed the release button this morning and loved it. I can't wait to see what happens, and what everyone will think of it!

That's it for my little snippet of game development.
Be sure to check the game out if you'd like! Here's a link!
If you do actually decide to play it, please consider leaving a Steam review. It helps insanely with getting more eyes on the game!
Logged
JobLeonard
Level 10
*****



View Profile
« Reply #108 on: January 15, 2021, 02:08:58 AM »

Wooo! Congratulations! Coffee

A very nice summary of a beautiful journey Smiley

Also, I love the release art! It has 90s game opening screen vibes in all the best ways Kiss
Logged
Chocolate Pinecone
Level 1
*



View Profile WWW
« Reply #109 on: January 15, 2021, 02:11:12 AM »

Wooo! Congratulations! Coffee

A very nice summary of a beautiful journey Smiley

Also, I love the release art! It has 90s game opening screen vibes in all the best ways Kiss

Thanks Leonard! I'm glad you like it!
Logged
Pages: 1 ... 4 5 [6]
Print
Jump to:  

Theme orange-lt created by panic