increpare
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« Reply #60 on: April 19, 2009, 05:50:14 PM » |
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knackered and ... i can't quite say dissatisfied, because I didn't expect what i was doing to end up good, but yeah, not my proudest of moments as a designer but experiments r good, so whatever: i look forward to playing through all the others over the course of this week
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Xion
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« Reply #61 on: April 19, 2009, 07:09:40 PM » |
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lokijki
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« Reply #62 on: April 19, 2009, 07:35:21 PM » |
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My entry. http://www.ludumdare.com/compo/2009/04/ ... ntry-name/ Not a great game, but I actually managed to do everything I planned from the start. In fact, I left nothing out that I originally wanted and added more... it just turns out that what I originally wanted wasn't to great. Its mildly entertaining though, and I learned a lot.
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Strong
Level 1
Umm... okay.
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« Reply #64 on: April 19, 2009, 08:12:53 PM » |
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My entry is the most terrible thing anyone has ever made.
But that's what you get from working in PowerPoint.
Make sure you package it into an exe. ( this helps) :D I'll do that a little later, but the process is so incredibly complicated that I'm too brain-dead to try it now. Oh, and here's my entry if you all want to try it out. It's bad. Really, really, really bad.
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PoV
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« Reply #66 on: April 19, 2009, 10:19:27 PM » |
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Wow, I'm impressed I didn't die behind the wheel. By the way, 121 entries is insane.
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muku
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« Reply #67 on: April 19, 2009, 10:48:24 PM » |
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Yes. Yes it is How in the world am I supposed to play and rate all those... Here's mine: http://www.ludumdare.com/compo/2009/04/19/the-triumph-of-time/It's called The Triumph of Time, which seems to fit the whole 48 hours deal perfectly, though it's actually a blatant James Blish ripoff.
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Hayden Scott-Baron
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« Reply #69 on: April 20, 2009, 12:39:06 AM » |
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I crashed and burned! I just couldn't get my game together on time so I had to pull it from the competition. I might start chipping away at it in the evenings over the next two weeks. I had a feeling this might happen because I didn't have gameplay fully working early on, but I'm glad I saw it through to the end. I also feel like I learned a few things about coding and building games this weekend.
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Hayden Scott-Baron
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« Reply #71 on: April 20, 2009, 01:18:33 AM » |
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Jasper, that's really awesome Congratulations on bringing it together. It's super polished too! *hats off*
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jeb
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« Reply #72 on: April 20, 2009, 02:40:01 AM » |
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muku
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« Reply #73 on: April 20, 2009, 03:31:05 AM » |
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Is there typically some collection of all games for download in these LD compos?
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Morre
Level 1
Apocaquatic syntomy.
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« Reply #74 on: April 20, 2009, 03:35:42 AM » |
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Yes, there is usually a collection with all or most of the games. However, whoever packages it usually waits a few days or so before putting it up, so that people get time to port their games to other platforms.
Keep an eye on the LD blog, there might well be one eventually.
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mirosurabu
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« Reply #75 on: April 20, 2009, 05:25:04 AM » |
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I gave up. I was so tired I couldn't resist not to fall asleep.
Hopefully, I'll finish what I began.
Looking forward to checking out entries.
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superflat
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« Reply #76 on: April 20, 2009, 06:35:47 AM » |
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Yes please do Mirosurabu... your game piqued my interest from the screenies!
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hroon
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« Reply #77 on: April 20, 2009, 07:54:52 AM » |
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Mirosurabu: Yes, please keep working on it - see, you already have a little crowd waiting for it - don't let us down.
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PoV
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« Reply #78 on: April 20, 2009, 11:08:22 AM » |
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Yeah, you had a pretty fun log going during the compo Mirosurabu. Suddenly there was hand holding and babies.
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increpare
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« Reply #79 on: April 20, 2009, 11:27:22 AM » |
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okay, here be mine (you have been warned already that it be well-crap, so) windows (~500kb) OS X 10.5+ (Intel) (~900kb) Source (12kb)
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