Unity iPhone Publishing
Release Date
October 22nd, 2008 (Day 1 of Unite)
License Options
Standard License: $399 (can be used with Unity Indie or Unity Pro)
Advanced License: $1499 (requires Unity Pro)
Note: the names "Standard" and "Advanced" are subject to change between now and our final announcement.
License Differences
Content published with the Standard license will briefly display a Unity loader splash screen on launch. There will also be a feature delta between the two options, similar to how we have a delta between Unity Indie and Unity Pro, we're still finalizing the exact list of Advanced-only features.
Please note that our Unity iPhone Publishing licenses will follow our desktop/web model in that they are a one time license fee (tied to version 2 of Unity) that allow you the ability to publish as much content for the iPhone as you like. We are not charging per-title nor are we seeking any royalties or revenue sharing, just buy your license and get to work!
Oh, and as we've stated before, Unity iPhone Publishing will support both the iPhone and the iPod Touch so you can target both devices with your content!
We need to finalize the last details before making our formal announcement, website update, etc., but we know the above information and wanted to end the wait and share it with everyone here. Let the questions fly and we'll do our best to answer them. Smile
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hereUnity have announced their iphone development prices. These are on top of the $100 iphone developer fee, and the $200 for Unity Indie. I look forward to seeing how well Unity performs on the iphone though.
I hate it for making me think about releasing my game for iphone... which would also require me to buy an iphone/itouch! ;_;