keelo
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« Reply #280 on: March 16, 2013, 06:00:41 PM » |
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7drl whoops
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Udderdude
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« Reply #281 on: March 16, 2013, 06:53:47 PM » |
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I [object]
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kamac
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« Reply #282 on: March 22, 2013, 11:44:48 PM » |
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Stoopid camera maths
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PompiPompi
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« Reply #283 on: March 23, 2013, 01:00:50 AM » |
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lol, looks like some trance is playing really loud(At Kamac's gif).
My new beautiful fail (Particles fail mostly)
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Master of all trades.
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rosholger
Level 1
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« Reply #284 on: March 23, 2013, 04:12:41 AM » |
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My new beautiful fail (Particles fail mostly)
how wonderfully strange....
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pixhead
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« Reply #285 on: March 27, 2013, 05:22:56 PM » |
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Funny that the first thing I show from my game is a bug
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« Last Edit: March 28, 2013, 05:59:41 AM by pixhead »
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Udderdude
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« Reply #286 on: March 27, 2013, 05:59:44 PM » |
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It's a scroller from a 90's era demo/crack intro :O
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Schrompf
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« Reply #287 on: March 28, 2013, 03:59:47 AM » |
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It's just uncompressing the disc's contents... looks like this all the time.
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Snake World, multiplayer worm eats stuff and grows DevLog
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moi
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« Reply #288 on: March 28, 2013, 05:00:29 AM » |
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looks like atari VCS game
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subsystems subsystems subsystems
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PompiPompi
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« Reply #290 on: April 01, 2013, 05:04:20 AM » |
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The new level I purchased (all of it!)XD
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Master of all trades.
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Slowpoke
Guest
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« Reply #291 on: April 01, 2013, 06:09:16 AM » |
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Its fixed now, but heres one from the other day. Every render cycle a new particle emitter was created.
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ThemsAllTook
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« Reply #292 on: April 01, 2013, 06:56:19 AM » |
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Every render cycle a new particle emitter was created.
"FPS: 12" Bet that dropped pretty quick!
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Slowpoke
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« Reply #293 on: April 01, 2013, 10:14:51 AM » |
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I made it so when you were in range of the torches it would create them, so in that screenshot I'm just a tiny bit out of range for the creation of new emitters but I'm close enough for it to render. Also another bug. xD
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Noogai03
Level 6
WHOOPWHOOPWHOOPWHOOP
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« Reply #294 on: April 03, 2013, 08:51:08 AM » |
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I was using multiplicative blending in XNA to make a lighting engine (with rendertargets, etc), but when I implemented a camera (using matrices) I applied the matrix to the wrong spritebatch.Begin() calls... Also when I moved it slid around slightly faster than the player.
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So long and thanks for all the pi
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Rat Casket
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« Reply #295 on: April 06, 2013, 09:52:44 AM » |
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My respawner isn't quite working.
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rosholger
Level 1
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« Reply #296 on: April 13, 2013, 09:31:14 AM » |
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that don't look right... Edit: god that enemy really don't like me today
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« Last Edit: April 13, 2013, 10:01:40 AM by rosholger »
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ThemsAllTook
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« Reply #297 on: April 13, 2013, 09:59:33 AM » |
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Man, those are some big poops!
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rosholger
Level 1
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« Reply #298 on: April 13, 2013, 10:30:32 AM » |
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Man, those are some big poops!
yeah they are just ugly placeholders
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Pineapple
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« Reply #299 on: April 19, 2013, 07:43:39 AM » |
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Trying to get an explosion of particles in a roughly ellipsoid shape with the longer end at an angle I specify. Instead, I'm getting a heart.
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