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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 7296120 times)
Ashkin
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« Reply #21380 on: February 07, 2013, 12:44:05 AM »

Is this for something other than Life+? If not, the style looks kind of different to the rest of it. If so, GET BACK TO WORK ON LIFE+.
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letsap
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« Reply #21381 on: February 07, 2013, 01:18:32 AM »

Life+ has been gradually getting more and more outlines and simple/cartoony shapes, it's true. Crazy There's still some clash of styles here and there but I think it looks cleaner.

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Belimoth
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high-heeled cyberbully


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« Reply #21382 on: February 07, 2013, 01:20:16 AM »

 SMB Mario
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Xion
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« Reply #21383 on: February 07, 2013, 03:04:46 AM »

that looks dope as dicks, pastel yo.
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JigsawDisease
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« Reply #21384 on: February 07, 2013, 07:43:21 AM »

did this rock warrior over the last couple of days



Uploaded with ImageShack.us
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JobLeonard
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« Reply #21385 on: February 07, 2013, 08:25:36 AM »

Here's an animation I've made for my WIP game for #GPCv16:



I'm proud of how it looks, it's basically my first pixel art work, so I'm happy with the result Beer!

Now let's see if I make a game with it, a few days left Smiley

Edit: you can try it here (not much to do there though...)
The contrast is just a bit too low for my screen. Animation looks fine to me though Smiley.
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Sergi
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« Reply #21386 on: February 07, 2013, 10:00:48 AM »

The contrast is just a bit too low for my screen. Animation looks fine to me though Smiley.

It's supposed to be a white environment, kind of with the "ambient occlusion look", even though that's not done yet. The cube is white, and as you progress in the game, the floor and the cube get stained with paint, so it goes from aseptic off-white to colorful mess. That is, if I manage to achieve what's in my mind Smiley
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Elk
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エルク


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« Reply #21387 on: February 07, 2013, 01:34:30 PM »

Waaaugh haven't posted here in awhile, here's something I've been chucking away at.



wooooooooot  Coffee
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geepit
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« Reply #21388 on: February 07, 2013, 05:26:12 PM »

did this rock warrior over the last couple of days



Uploaded with ImageShack.us

This guy is pretty damn awesome!
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JigsawDisease
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« Reply #21389 on: February 08, 2013, 08:09:42 AM »

thanks mate! i cant imagine trying to animate it  Shocked
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Ashkin
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« Reply #21390 on: February 09, 2013, 03:03:17 AM »

If these are graphics for a game, I'd say you finishing the game would coincide nicely with the heat death of the universe.
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beetleking22
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« Reply #21391 on: February 09, 2013, 03:53:23 AM »

If these are graphics for a game, I'd say you finishing the game would coincide nicely with the heat death of the universe.

My english is not pretty well.. I did not understand the point of what you are saying  Concerned
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ANtY
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« Reply #21392 on: February 09, 2013, 04:10:01 AM »

That you won't ever finish the game in this pace/redrawing craze, if you're making one.
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beetleking22
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« Reply #21393 on: February 09, 2013, 04:20:49 AM »

That you won't ever finish the game in this pace/redrawing craze, if you're making one.

I see thank you.

If these are graphics for a game, I'd say you finishing the game would coincide nicely with the heat death of the universe.

Im trying find my style for my game and Its hards for me to build it becuse the rpg graphic stuff is new to me. I need learn more to make it happen.
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Hapiel
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« Reply #21394 on: February 09, 2013, 05:23:27 AM »

A sprite I made Smiley

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ANtY
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i accidentally did that on purpose


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« Reply #21395 on: February 09, 2013, 05:55:00 AM »

make the wooden thing fall faster, bigger impact, now it's the same speed in both ways
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Steven
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« Reply #21396 on: February 09, 2013, 06:22:38 AM »



Still playing a bit with the shading.
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letsap
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« Reply #21397 on: February 09, 2013, 03:55:51 PM »


Background layer time.

(ignore the upper right corner)
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poe
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« Reply #21398 on: February 09, 2013, 04:21:52 PM »

Fuck that's awesome!
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cubertron
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« Reply #21399 on: February 09, 2013, 04:31:38 PM »

made this tiny character



Any feedback Smiley ?
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