sublinimal
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« Reply #20 on: April 23, 2013, 05:06:53 AM » |
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Ack, was close to forgetting about this. Of course I'll do it.
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Arnold
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« Reply #21 on: April 23, 2013, 09:08:30 AM » |
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totally in. had so much fun last time.
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[platypus]
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« Reply #22 on: April 23, 2013, 10:12:32 AM » |
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I'm in. It's a good way to relax from making games during the week.
Also, if the theme is potato I'm sure the results will be the best potato-games ever seen on the face of the Earth.
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DeadPixel
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« Reply #23 on: April 23, 2013, 11:14:50 AM » |
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I want to be in as I have a hard time finishing projects and feel like LD is a good way to break that habit. But everytime I think about trying I remember how much I cannot do my own assets and it all breaks apart. Anyone want to jam?
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HeroesGrave
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« Reply #24 on: April 23, 2013, 11:50:21 AM » |
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I want to be in as I have a hard time finishing projects and feel like LD is a good way to break that habit. But everytime I think about trying I remember how much I cannot do my own assets and it all breaks apart. Anyone want to jam? Just make a game about boxes then.
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solkar
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« Reply #25 on: April 23, 2013, 12:02:14 PM » |
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I'm off (again). For me this weekend means of darkness, grimness and Black Metal. Anyway I have to say that potato is an amazing theme. It's not about what a potato can do for you, it's all about what you can do for the potato.
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Tuba
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« Reply #26 on: April 23, 2013, 12:12:27 PM » |
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Metal Potato Solid Super Potato Bros Call of Potato Potatocraft The Legend of Potato Potatoes of War Potatunky Potato Fighter Potatoville Hotline Potato Potatonauts
the possibilities are endless!
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gimymblert
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« Reply #27 on: April 23, 2013, 12:15:25 PM » |
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Potatonauts
the possibilities are unique!
FIXED!
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VDZ
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« Reply #28 on: April 23, 2013, 12:59:23 PM » |
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I want to be in as I have a hard time finishing projects and feel like LD is a good way to break that habit. But everytime I think about trying I remember how much I cannot do my own assets and it all breaks apart. Anyone want to jam? Sucking at graphics is no reason not to join. All of my LD games have had badly made art, but I made up for it through a combination of style and simple pixel art; if you get the style right it can save a lot of graphics work (I even managed to use blurry photographs as style once), and simple pixel art allows you to make images that clearly represent certain things even if you suck at making art. (You can even get high ratings with ugly graphics; my last game was #22 overall, ranking #6, #7, #7, #44 and #86 in Fun, Innovation, Theme, Audio and Mood respectively, while the graphics rating [even after the 'ratings inflation'; when people like a game in general, it affects their ratings in ALL categories even if they didn't like that part of the game] was at a distant #460.) It's not badly drawn, it's pixel art! For sound, you can generate sound effects using sfxr, and music is optional. (You could use randomly generated music like many people but it sounds pretty shitty.) In the worst case, you could avoid graphics and audio altogether - if you make your game text based (either roguelike-style ASCII graphics or just pure text), you don't need graphics or audio and people won't expect you to have it. You wouldn't be the first to make a text-based game for LD. As for myself, I will be doing the compo again as usual.
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Cloudiest Nights
Level 1
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« Reply #29 on: April 23, 2013, 02:35:19 PM » |
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... wow. Thank you. I completely forgot that it was this weekend. I missed the last one, and I swore I wouldn't miss another.
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HeroesGrave
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« Reply #30 on: April 23, 2013, 04:32:08 PM » |
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Round 2 almost over.
#VOTEPOTATO
UPDATE: #TeamNoPotato won by 225 votes. As a reward they are banned from eating chips during the Ludum Dare. Thank you to all members of #TeamPotato. You have made the human race proud.
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« Last Edit: April 23, 2013, 06:25:25 PM by HeroesGrave »
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Tumetsu
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« Reply #31 on: April 24, 2013, 10:36:25 AM » |
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I'd like to participate, though I'd like to collaborate rather than work alone. I know Flashpunk well and used it on GGJ too so if you are in need of a programmer hit me with a PM.
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« Last Edit: April 24, 2013, 12:16:41 PM by Tumetsu »
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baconman
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« Reply #32 on: April 24, 2013, 12:01:45 PM » |
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Me before this weekend: Me during this weekend: Me after this weekend:
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meta87
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« Reply #33 on: April 24, 2013, 05:05:21 PM » |
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Im in, first time I'm getting some mixed messages about whether I can use 2d toolkit (a 2d framework for unity) in the compo. What do ya think? Good luck to everyone!
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Maud'Dib Atreides
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« Reply #34 on: April 24, 2013, 05:47:44 PM » |
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Oboy, yet another Ludum Dare.
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Guy: Give me all of your money. Chap: You can't talk to me that way, I'M BRITISH! Guy: Well, You can't talk to me that way, I'm brutish. Chap: Somebody help me, I'm about to lose 300 pounds! Guy: Why's that a bad thing? Chap: I'M BRITISH.
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chrysiridia
Guest
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« Reply #35 on: April 24, 2013, 05:49:35 PM » |
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I'm in! First compo ever. Should be fun, regardless of what I produce.
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insyzygy
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« Reply #36 on: April 24, 2013, 06:07:55 PM » |
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I'm so ready for this. This is the exact type of motivation I need right now.
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Cloudiest Nights
Level 1
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« Reply #37 on: April 24, 2013, 06:16:54 PM » |
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Im in, first time I'm getting some mixed messages about whether I can use 2d toolkit (a 2d framework for unity) in the compo. What do ya think? Good luck to everyone! I'm pretty sure you're able to use whatever you want to. Good luck on your game, and have a stress-free weekend !
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eigenbom
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« Reply #38 on: April 24, 2013, 07:12:44 PM » |
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I think for the compo you can use anything that is available to everyone, so e.g., you can't use your own closed-source engine. But the rules are on the site.
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aekeren
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« Reply #39 on: April 24, 2013, 07:30:44 PM » |
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Im in, first time I'm getting some mixed messages about whether I can use 2d toolkit (a 2d framework for unity) in the compo. What do ya think? Good luck to everyone! Is it your first time using it? I'm using Orthello 2D for the first time. We should compare notes!
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