Update 13Hey everyone! Been a while since we actually spoke about development! We kinda started using this devlog just for posting random marketing shit, so we kinda stopped posting here for a while, because it was gross. We want to be better, and use it as a proper devlog, though! We're doing a lot of work at Stugan, and here's where we are right now in the game, and what we still want to do.
Art DirectionWe decided on color palettes and settings for each of our worlds. They break up the gameplay a bit, introducing a different setting, and also more mechanics. Here is the concept pieces for each world (we have first pass dressing on all of the first 3 worlds:
World 1World 2World 3MechanicsWe've been making great progress on the mechanics of the game! We figured out a while back how we want to break down the mechanics by world, and right now we've got a pretty good build of the first world we're playtesting. Here's some of the mechanics in there:
Basic deformingWall jumping"Lasers"Non-dash areasNarrativeWe've worked a little on the narrative too. The intro is pretty much nailed down, just need to make it! Started working on the feedback on progression through each world, based on the collection of each collectble in the world. The feedback will also feed into the narrative of 'healing the world':
Next weekThings we'll work on:
- Getting world 2 play testable
- Implementing the world progression feedback fully in world 1 (?)
- Finalising the narrative conclusion and body
- Prototype/test an alternative way to reset platforms
Thanks friends, hope to be better with this! <3
PS: As a nice aside, we were at E3 and got some cool press from
IGN,
Gamespot,
Pixels,
Engadget, and
Game Informer. Who knows what that actually means - maybe they'll review it at launch, and people will maybe buy it then? Maybe.