gimymblert
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« Reply #40 on: September 17, 2015, 01:53:09 PM » |
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sonic was always the superior game
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Mariofan0
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« Reply #41 on: September 17, 2015, 02:09:48 PM » |
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I'd have liked being able to sync up the moving platforms without using the Doors or Pipes to keep them aligned, that way it'd be possible to do a Sidescrolling stage with them, which is what I initially thought up. But during the tests, (I already knew of the potential issue from past experience.) I found it impossible. It really is a shame, but at the very least I managed to come up with something decent regardless. Molten Caverns was my 2nd Creation, I really worked hard on it, and after a number of revisions, I can safely say its still my best work thus far. Its my personal pick from my own collection. Big Bang Barrage! Definitely has its issues, first, and foremost Lakitu ending up offscreen for a good chunk of it, Trouble is with the stage's design, its difficult to determine what the best height above the stage would be for him, and it can be said that he is a huge pain for it both from a development standpoint, and from the players perspective. I can however confirm that there are Power-Up's hidden inside the center Note Block within any group of 3 of them, and that it really helps in the long run. Also I've got them submitted to Nintendo Life, so if you guys don't mind give them a rating, and a Like if applicable. http://www.nintendolife.com/super-mario-maker/levels/4084-0000-0031-28A4http://www.nintendolife.com/super-mario-maker/levels/5AAF-0000-0041-031Ahttp://www.nintendolife.com/super-mario-maker/levels/5EF7-0000-0033-3F56http://www.nintendolife.com/super-mario-maker/levels/82BC-0000-003E-5E47http://www.nintendolife.com/super-mario-maker/levels/82BC-0000-003E-5E47http://www.nintendolife.com/super-mario-maker/levels/4341-0000-0041-5A90http://www.nintendolife.com/super-mario-maker/levels/0FDC-0000-0044-3E99
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« Last Edit: September 17, 2015, 02:16:27 PM by Mariofan0 »
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You wanted a signature? Boy I bet you're dissapointed.
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Dragonmaw
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« Reply #42 on: September 17, 2015, 02:32:00 PM » |
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Merging with Mario Maker thread. Feel free to add level codes to the OP if you want to, Mariofan0.
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Mariofan0
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« Reply #43 on: September 17, 2015, 02:55:05 PM » |
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@fifth You wouldn't happen to have the names for your stages would you, I feel it'd be better form to use the stage names in the original post.
@Dragonmaw I think the idea was to have a place exclusively for the submission of codes, and discussion of the Stages we made, rather than the discussion of the game itself. But I suppose that its still somewhat unnecessary to have two threads. Probably better off now I guess.
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You wanted a signature? Boy I bet you're dissapointed.
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gimymblert
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« Reply #44 on: September 17, 2015, 03:07:28 PM » |
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s0
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« Reply #45 on: September 17, 2015, 03:22:58 PM » |
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i like the thought that in a few weeks time this gam will have more good and interesting content than all the nsmb games combined. i wanna play it
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s0
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« Reply #47 on: September 17, 2015, 04:24:16 PM » |
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hey i didn't want to diss nsmb too much
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Alevice
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« Reply #48 on: September 17, 2015, 04:37:21 PM » |
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Wow, i just noticed the loading screen is basically vector mario paint load (i dont have wii u)
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gimymblert
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« Reply #49 on: September 17, 2015, 04:41:04 PM » |
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everything is mario paint look closely, even the fly mini game
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Alevice
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« Reply #50 on: September 17, 2015, 06:15:36 PM » |
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i dont own a wii u and videos sometimes skip to the action
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gimymblert
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« Reply #51 on: September 17, 2015, 06:58:08 PM » |
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s0
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« Reply #52 on: September 17, 2015, 07:03:55 PM » |
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literally me irl right now
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DarKKendO
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« Reply #53 on: September 18, 2015, 01:40:15 AM » |
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This is the type of thing this game was made for
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Fifth
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« Reply #54 on: September 18, 2015, 09:39:53 AM » |
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Merging with Mario Maker thread. Feel free to add level codes to the OP if you want to, Mariofan0.
Eh, I was kinda hoping for a level thread without the clutter that the other Mario Maker thread had... @fifth You wouldn't happen to have the names for your stages would you, I feel it'd be better form to use the stage names in the original post.
Sure thing! Ghastlyvania: Boo-dlines 95FE-0000-0033-26BB Bob-omb Battleship CFAE-0000-003E-E9A1 Prisoner Pals BDFF-0000-0042-F6EE And two new levels: Yoshi's Island DLC, Please! 04C6-0000-0048-EB7D - A musical level, the Yoshi's Island athletic theme Stop that Conveyor Belt! FCAD-0000-0049-7544 - A short, puzzle-y castle level based off a single game mechanic:
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gimymblert
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« Reply #55 on: September 18, 2015, 09:40:42 AM » |
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Mariofan0
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« Reply #56 on: September 18, 2015, 09:53:23 AM » |
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@fifth You wouldn't happen to have the names for your stages would you, I feel it'd be better form to use the stage names in the original post.
Sure thing! Ghastlyvania: Boo-dlines 95FE-0000-0033-26BB Bob-omb Battleship CFAE-0000-003E-E9A1 Prisoner Pals BDFF-0000-0042-F6EE And two new levels: Yoshi's Island DLC, Please! 04C6-0000-0048-EB7D - A musical level, the Yoshi's Island athletic theme Stop that Conveyor Belt! FCAD-0000-0049-7544 - A short, puzzle-y castle level based off a single game mechanic: Added your new stages to the first post, and added the names.
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You wanted a signature? Boy I bet you're dissapointed.
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Conker
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« Reply #57 on: September 18, 2015, 10:52:59 AM » |
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Spike Pain: 50E5 - 0000 - 0032 - 9F30
come at me.
no, for reals try it. its pretty tough. 1/97 clear rate
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s0
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« Reply #58 on: September 18, 2015, 11:30:40 AM » |
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this is where youtube is going to be in 5 years, mark my words.
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gimymblert
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« Reply #59 on: September 18, 2015, 11:48:38 AM » |
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