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TIGSource ForumsCommunityDevLogs8-Ball Brawl By Very Skilled Studios
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Author Topic: 8-Ball Brawl By Very Skilled Studios  (Read 273 times)
flyon
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« on: April 08, 2024, 10:03:47 PM »

This week we made multiple improvements to our gameplay loop, physics, UI, and powerups! We started by working on the physics of our pool balls, making them feel more realistic. We also modified the pool table to match reality to prevent an issue where balls would collide with an invisible barrier. After fixing the physics, we finally made our game follow many standard billiard rules, meaning a traditional game of pool could be played. We corrected some of the end state logic to now end the game properly. We really tried to put an emphasis on these changes this week since they were causing the biggest issues for us at last week's playlets.

Next, we turned towards fixing guidance problems. We started by adding a "How-To" page to our main menu, which goes over all the rules of billiards and our control scheme. The player also learns about the control scheme for the game and how the drinks system works. While doing this, we decided to give our UI elements a facelift and creating the skeleton we need for settings. Now the player can change the sensitivity, invert X or Y axis, or change the SFX volume.

While we want the drinks to play a key role in gameplay, we received complaints that drinks would cover the screen, thus hindering people's ability to play. To solve this issue, we consolidated drinks into a single togglable slide-in menu, making the information just as accessible, but not as in your face. We then worked on the drinks directly, getting most of them in good condition, with descriptions and functions. We do need to works somewhat on how the player gets drinks, since its currently not scarce.

Looking forward to next week, we want to further improve on the UI elements and add drink effects! We want each player to be able to choose their own settings for gameplay easily and implement the final systems around drinks, like how to get the currency for them.
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flyon
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« Reply #1 on: April 15, 2024, 06:11:11 AM »

This week we made a lot of improvements to our ui, audio, and power-ups! We started by moving the drink menu so that it doesn't block players' view. We also made the ball counter on the top of the screen match the exact balls left (a common piece of feedback we got last week). Finally, we made in-game sounds dynamic, rather than all emitting from the player camera.

After tweaking the UI we adding more drinks and a new character class system to further spice up gameplay and add novelty. We also made the drink selection randomized to further make gameplay more interesting. We hope to continue this trend of introducing more power-ups into next week, while at the same time continuing to improve on feedback collected this week.

Thanks! See you in a week Smiley



Try out our build on IndieDB: https://www.indiedb.com/games/8-ball-brawl
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flyon
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« Reply #2 on: April 22, 2024, 01:40:52 PM »

This week we worked to squash any remaining bugs, and made massive improvements to the number of available drinks, more than doubling it! We added drinks mainly based on feedback/suggestions from play testing---people mentioned that they wish there were more drinks to choose from. We tried to focus on the drinks that we thought shook up gameplay in interesting/unique ways (like the black hole drink for example)!

We made significant improvements to player guidance and juice as well! We added tooltips to inform the player when they first load up the game, or if they forgot to use the bar. We did this mainly because we noticed people would sometimes skip over the drinks during play testing, which we want to avoid. We also added more audio/visual effects, improved lighting, and made character animations dynamic!

This will likely be our last devblog, as we don't have any current plans to continue development. We wanted to thank you for sticking with us these past couple weeks! Smiley




Try our game here: https://ch1cke.itch.io/8-ball-brawl
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