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Author Topic: Indie Brawl: GO HERE TO CONTRIBUTE  (Read 91401 times)
gimymblert
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« Reply #220 on: March 24, 2010, 05:26:53 PM »

It seems that lately sprite have seriously lagging behind. I have may self fail to contribute as i had plan previously because things kept pushing me away.

How about finding some solution to sped up the process?

I propose 3D rough sketch to animate and render and pixel art over it as a guide and adding proper style and fx. With 3D quick animation can be run and tried for all character by anybody, leaving proper pixel artist focusing on style and rendering.
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Eagle0600
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« Reply #221 on: March 24, 2010, 10:00:59 PM »

Assuming we have a good 3D animator, it sounds good.
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Soulliard
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« Reply #222 on: March 24, 2010, 10:33:24 PM »

Graphics are progressing slowly because of low participation (relative to the amount of work required, that is- some individuals have contributed an incredible amount of graphics), not because of poor technique.

I have a feeling like your suggested method would not speed up the process and could negatively impact the quality of the animations. Indie Brawl has a lively, cartoonish animation style; rotoscoping could easily result in bland animations.
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gimymblert
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« Reply #223 on: March 24, 2010, 11:22:47 PM »

i'm not saying that it's because of poor techniques.

And the idea also come from the fact some people are more prompt to correct animation that to do them from scratch. If we have enough basic material, it would be easier to start.

A lot of character animation in brawl did start sometimes with clunky animation, except to be wonderfully corrected after. The idea is to reproduce this step and appeal to "correction contribution".

Most time in art the difficulties reside in the start, not in the polish (you have already been caught up and have difficulties to actually stop). I was seeking a way to ease the start.

Is that a better way to look at it?
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mokesmoe
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« Reply #224 on: March 24, 2010, 11:33:20 PM »

I do agree the main thing stopping me from spriting is not knowing where to start. Some sort of reference would be helpful. However, I'm not sure if the effort required to do the 3D would pay off, and the 3D people might have the same problem of not knowing how to start.
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Soulliard
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« Reply #225 on: March 25, 2010, 06:07:58 AM »

Sorry about that post last night. It was late and I wasn't thinking completely clearly.

I understand the point you're getting at. But making 3D animations would require quite a bit of effort, for little gain.
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gimymblert
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« Reply #226 on: March 25, 2010, 10:48:51 AM »

Let me try it, one things preventing to contribute with pixel is the lack of mice (touchpad hell), the loss of scanner and the loss of graphic tablet. It's easier and quicker to do 3D right now for me, especially if it's just a rough form. But 3D animation is easier.

And i know where to start  Wink

But i still have to make room for time  Lips Sealed just wait and see
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Contrary
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« Reply #227 on: May 01, 2010, 08:15:09 PM »

Hey has anyone tried using screen sharing for IB? They're doing that over at DataRealms now and they got the game running really smoothly.

I mean for ONLINE PLAY. Like, you send your imputs to a host, and they send you a stream of the game.

http://www.elluminate.com/
« Last Edit: May 06, 2010, 07:11:17 PM by Contrary » Logged
Soulliard
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« Reply #228 on: May 06, 2010, 09:05:59 PM »

It's an interesting idea. I don't know whether that would work with Game Maker, or whether it would be a better way to handle online play, but it's definitely something to keep in mind.
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Contrary
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« Reply #229 on: May 06, 2010, 09:27:56 PM »

Its completely independent of the application. One person simply sends imputs to the other person's computer, and that person sends back a streaming video. Dunno how laggy it will be, though. We're still working out the kinks at DR.

I suspect IB will be easier than CC, as CC doesn't even run well single player on my computer.
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Eagle0600
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« Reply #230 on: May 07, 2010, 03:42:15 AM »

Would it have to be streaming video? Wouldn't it be softer on downloads if you sent sprite position information instead?
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Contrary
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« Reply #231 on: May 07, 2010, 09:38:57 AM »

Wouldn't that have to mess with the innards of IB? This method requires absolutely no effort on the part of the game programmer. This is completely independent of the application used in any way. This is normally used to share MS Word and stuff like that.

You literally grant the other person control over your computer (I've hijacked the other guy's side of the chat program on occasion) and they send you back a video. Right now we are using a different program than Eluminate, but it's much simpler so I think we should try that first, if we do this.
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-Frikman-
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« Reply #232 on: May 07, 2010, 10:59:00 AM »

You literally grant the other person control over your computer (I've hijacked the other guy's side of the chat program on occasion)
My Word!
Can you see the problem?
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« Reply #233 on: May 07, 2010, 11:44:47 AM »

Tech support uses a similar program.
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Eagle0600
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« Reply #234 on: May 07, 2010, 04:16:32 PM »

High-definition video streaming is a bit much for some people. While the other option does require more effort to get going, it would be more secure and would probably work better than a hacked-together system.
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battlerager
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« Reply #235 on: May 08, 2010, 01:28:46 AM »

Well, the "other option" you guys are talking about with "sending sprite positions" is pretty much exactly a regular online multiplayer mode. Just pointing that out, nothing more.

I personally also prefer a proper multiplayer implementation, but Contrary just proposed a quick and dirty way to get some online multiplayer going. People seem to prefer proper Multiplayer and thats cool (I do, too), but just making clear that the other way to achieve multiplayer is to code it  Noir
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Contrary
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« Reply #236 on: May 08, 2010, 11:57:34 AM »

I kinda thought you guys would be more excited about this. I don't think Soulliard is planning on implementing proper online play anytime soon. We could literally set this up for both players in a matter of minutes.

So I guess no one is really interested...?
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Soulliard
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« Reply #237 on: May 08, 2010, 12:21:38 PM »

In the long run, we should have proper online play. Chevy expressed interest in coding that, although he wanted to wait until more of the project was completed first.

If this is easy to set up in the mean time, then it might be a good substitute until proper online play is implemented.
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William Broom
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« Reply #238 on: May 08, 2010, 05:44:46 PM »

I kinda thought you guys would be more excited about this. I don't think Soulliard is planning on implementing proper online play anytime soon. We could literally set this up for both players in a matter of minutes.

So I guess no one is really interested...?
If it's really that easy and quick, then yes I think it's a great idea. What do we need to do to set it up?
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Contrary
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« Reply #239 on: May 09, 2010, 12:04:27 AM »

Everyone needs to download Eluminate. Someone will set up a room and hand you a link. You join and that person gives one other person command (there can also be spectators in the room).

FIGHT

We need to set up a time, though. If anyone's interested.
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