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TIGSource ForumsCommunityDevLogsEven the Ocean (Behind the Art series started!) OUT NOW!
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Author Topic: Even the Ocean (Behind the Art series started!) OUT NOW!  (Read 319089 times)
gimymblert
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« Reply #1540 on: July 20, 2015, 11:29:40 AM »

that seems anodyne enough
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jctwood
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« Reply #1541 on: July 20, 2015, 01:13:52 PM »

did something tedious that is spoiler-y. Yay

Fingers crossed there are now street cars in even the ocean.
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melos
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« Reply #1542 on: July 22, 2015, 04:13:06 AM »

WEEK 5: A DARK ASCENT:  DAY 2

Did some Japanese localization stuff yesterday, and then also did some collision bug fixing. Also I did some music stuff. Joni worked on operation CHEETO CAKE.

(Past weeks:)
Week 1: The March Into the Sea
Week 2: Swimming Across The Ocean
Week 3: Glowing Coral Field
Week 4: Gaping Coral Maw
Week 5 (Current): A Dark Ascent


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jctwood
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« Reply #1543 on: July 22, 2015, 03:01:04 PM »

What are the strange geometric veins of red running through the world and over the ui?
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melos
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« Reply #1544 on: July 23, 2015, 07:27:09 AM »

WEEK 5: A DARK ASCENT:  DAY 3

Yesterday I was OUT OF OFFICE but I did work on some music before that for the game. Joni worked on OPERATION CAKE.

(Past weeks:)
Week 1: The March Into the Sea
Week 2: Swimming Across The Ocean
Week 3: Glowing Coral Field
Week 4: Gaping Coral Maw
Week 5 (Current): A Dark Ascent




JctWood: Those are line colliders, for arbitrary sort of walking surfaces.

Also, ther eare unfortunaetly no shtreet acars in even the ocean.Sad
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gimymblert
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« Reply #1545 on: July 23, 2015, 10:22:35 AM »

oh Sad I thought they were red string of fate Sad
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melos
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« Reply #1546 on: July 24, 2015, 04:45:36 AM »

WEEK 5: A DARK ASCENT:  DAY 4


Joni worked on OPERATION CAKE more, we discussed some things relating to final UIs, I worked on more localization things and fixed a tiny bug thing.

(Past weeks:)
Week 1: The March Into the Sea
Week 2: Swimming Across The Ocean
Week 3: Glowing Coral Field
Week 4: Gaping Coral Maw
Week 5 (Current): A Dark Ascent



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melos
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« Reply #1547 on: July 24, 2015, 04:47:17 AM »

Okay, I feel like this devlog has reached the age hwere maybe people think it's never coming out:

- It is coming out! We will be done by the end of this year to very early next year. Maybe the release date will be the 3rd anniversry of Anodyne.


Any coders or designers should feel free to ask us questions about the game! We've thought hard about every aspect of the game, and it's a very design-dense game.
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gimymblert
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« Reply #1548 on: July 24, 2015, 07:56:19 PM »

coming out
 Hand Clap Smiley
everybody should get respect for what they are

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melos
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« Reply #1549 on: July 27, 2015, 06:15:48 AM »

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jctwood
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« Reply #1550 on: July 27, 2015, 07:39:17 AM »

On day 2 of week 5: a dark ascent, you showed a fire. Does the fire burn eternally or sputter out?
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melos
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« Reply #1551 on: July 27, 2015, 07:51:42 AM »

Here's a mood poster I made yesterday with a poem I wrote in japanese and a photo i took from ap lane



jctwood: It goes away! It's placeholder.
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melos
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« Reply #1552 on: July 28, 2015, 11:27:05 AM »

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gimymblert
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« Reply #1553 on: July 28, 2015, 11:54:33 AM »

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melos
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« Reply #1554 on: July 28, 2015, 12:35:04 PM »

please sign up for our mailing list :---)


here
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melos
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« Reply #1555 on: July 29, 2015, 12:11:35 PM »

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gimymblert
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« Reply #1556 on: July 29, 2015, 12:14:51 PM »

pyramid mailing list is the best
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melos
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« Reply #1557 on: August 01, 2015, 08:49:17 AM »

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« Reply #1558 on: August 02, 2015, 05:56:29 PM »

We did more intro design stuff this weekend. Well Joni hashed a lot of concrete stuff out. I'll be implementing it in preparation for TGS , in addition to working on other things which I've forgotten from my short term memory, but are, of course, written down in a text document on my computer.
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« Reply #1559 on: August 02, 2015, 07:32:40 PM »

keep up!
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