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TIGSource ForumsCommunityTownhallJust finished my Gameplay Launch Trailer
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Author Topic: Just finished my Gameplay Launch Trailer  (Read 1779 times)
hungrylizards
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« on: May 08, 2013, 08:42:16 AM »

My Universal iOS app is "In Review" at the moment, so I decided to put together a gameplay trailer.  What do you guys think?



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mono
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« Reply #1 on: May 09, 2013, 06:05:21 AM »

very ios
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hungrylizards
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« Reply #2 on: May 09, 2013, 06:08:34 AM »

very ios

I'll take that as a compliment.  Thank you kind sir.       
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Hendrix06
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« Reply #3 on: May 13, 2013, 04:32:46 PM »

Very solid and professional looking trailer. Game itself looks quite polished as well if not a bit simple, but the aim seems to be pick up and play. Don't have much else to add other than it looks cute and is probably something my wife would enjoy.  Beer!
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Muffinhat
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« Reply #4 on: June 18, 2013, 08:29:52 AM »

The art style looks very professional! Did you develop this game alone?
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Konidias
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« Reply #5 on: June 18, 2013, 08:53:39 AM »

Heheh, nice little game. I like the trailer.

I'm totally going to make an iOS game titled "ADJECTIVE ANIMALS"
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tanyaxshort
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« Reply #6 on: June 20, 2013, 11:14:06 AM »

Congrats on release! That's always exciting. Smiley

I definitely get an immediate sense of the gameplay. Tap to hop and eat a bug. DONE!

As far as criticism, it seems really long? I dunno if you need more than 30 seconds, maybe? Things like the number of leaderboards and the lack of in-app purchases probably don't matter to people until after they start playing, I think? I'm also not digging the music, but I'm not really sure what kind of music hungry lizards listen to, so... probably hard to pinpoint the right kind of sound. Smiley

Please keep us updated on how it goes!
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Pandara_RA!
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« Reply #7 on: June 23, 2013, 01:30:58 AM »

too long of a trailer and seeing a like animation a bunch made it look like it might be repetitive
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userXDev
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« Reply #8 on: July 15, 2013, 03:42:50 AM »

Nice work on the trailer, game looks good too! :-)
Little bit of the same feedback as the rest of the guys..it's a little too long, 30-45 seconds would work better. You could cut the audio @ 42 seconds and crossfade it with the end, from 59 seconds onwards, i'm pretty sure that'll work nicely, giving you a 45 second promo audiobed.. Hope that helps :-)
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solkar
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« Reply #9 on: July 21, 2013, 11:16:54 PM »

I agree, it's too long. Besides I will put the link to the app store in the video, not in the description. If someone likes the trailer, make it easy for them to buy with an big link to the app store Hand Any Key

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Yakyb
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« Reply #10 on: July 22, 2013, 10:17:06 AM »

I would try to juice it up a little more by adding in a particle effect on jump and land as well as a successful fly capture / eat some background animations wouldn't go amiss either
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Majestic
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« Reply #11 on: July 22, 2013, 08:45:25 PM »

I didn't like the music but the trailer was very good. Gets right to the point of what the game is about. The artwork is very nice too
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