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TIGSource ForumsDeveloperBusinessLaunching 1st game: Free or paid?
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Muz
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« Reply #20 on: September 20, 2012, 05:47:54 PM »

I'd do it for free. First games aren't really that good, they're a learning experience. Make something its own world and continually improve upon it as a spot to test/showcase new game designs. Then make something branch out from world and sell it.
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