eigenbom
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« Reply #200 on: November 26, 2012, 06:43:37 PM » |
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Wow! wow wow woowa!
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Udderdude
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« Reply #201 on: November 26, 2012, 06:51:59 PM » |
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Are you sure that's not what it's supposed to look like? Gotta please those Touhou fans
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Azure Lazuline
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« Reply #202 on: November 27, 2012, 09:03:07 AM » |
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Yeah, but you're supposed to be able to dodge it at least! The final patterns are really similar, but with actual gaps so you don't die.
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impulse9
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« Reply #203 on: November 27, 2012, 01:34:53 PM » |
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« Last Edit: November 28, 2012, 10:29:45 AM by impulse9 »
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dukope
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« Reply #204 on: November 28, 2012, 07:02:48 PM » |
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Scaling error in the portrait generator.
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Lynx
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« Reply #205 on: November 29, 2012, 05:14:15 PM » |
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Your game, it is trolling you. "u mad?"
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Currently developing dot sneak - a minimalist stealth game
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epcc
Level 1
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« Reply #206 on: December 17, 2012, 09:22:47 PM » |
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There should really be a real-time collection of these. Would make for a cool compo or something wacky. I also made a few things with Liquidpaint in Java that kind of do this sort of thing, but intentionally. :D http://rydia.net/udder/art/lp/pool2.htmlI'm quoting this so the people, who have missed it the first time get a chance to see it as well.
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fishlicka
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« Reply #207 on: December 18, 2012, 03:11:34 AM » |
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First post :3 I'm playing with pseudo 3d in as3. A bit hard to tell but that's a big square column.
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Christoffer
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« Reply #208 on: December 18, 2012, 03:36:38 AM » |
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impulse9
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« Reply #210 on: December 26, 2012, 03:08:40 PM » |
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Alex Higgins
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« Reply #211 on: December 27, 2012, 01:04:04 PM » |
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Heh these are awesome. I tried to make a 3D game in Gamer Maker once, didn't set up the normals on my wall pbjects correctly, and ended up with some bizarre lighting.
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Cheezmeister
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« Reply #212 on: December 31, 2012, 07:22:17 PM » |
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s_l_m
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« Reply #213 on: December 31, 2012, 09:54:52 PM » |
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Me: What is he making? A ray tracer? *checks link in your signature
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Think happy thoughts.
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solkar
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« Reply #214 on: January 10, 2013, 02:33:04 PM » |
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Just a bunch of scrambled tiles
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AlexStv
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« Reply #215 on: January 11, 2013, 05:04:28 AM » |
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Looks like a tile sliding puzzle, very cool. My finite water turned out to not be so finite, tidal wave of infinitely expanding water:
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clockwrk_routine
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« Reply #216 on: January 11, 2013, 05:32:55 AM » |
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that's beautiful *feature*
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Udderdude
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« Reply #217 on: January 11, 2013, 09:14:31 AM » |
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Flood zone ..
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Eendhoorn
Level 6
Quak
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« Reply #218 on: January 11, 2013, 09:42:10 AM » |
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I can't quite put my finger on it, but something makes it alot prettier than most "voxel" games.
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s_l_m
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« Reply #219 on: January 11, 2013, 10:29:23 AM » |
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The textures fit the look very well, beautiful screenshot btw
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Think happy thoughts.
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