Nice maps! In the previous GIF, the trees in the Tropics and Forest zones, and the rocks in the grasslands and Savannah zones stand out, and look a bit awkward. Not too bad, just kinda "off".
I love the tropics rocks - they're really smooth.
Nice map system - will it map any other interesting locations, like the weapons and stuff for each character? Or are those going to be in the shop as well?
Keep it up!
Alright, thanks! I'll have to take a look at those and see what I can do. Although I thought the Savannah rocks turned out pretty well...
For the map, most items and weapons and upgrades will actually be handled at the shops. ...Though "shops" is kind of a broad term in this case, as they'll include a lot more than just buying stuff. You'll also get some important stuff from treasure chests, but the way those are handled won't really make them location-specific.
Beyond that, there's also dungeons and the players' starting screens, both of which will definitely be on the map.
Anyway, I just added two new meta-tools, which shall join the Hammer as a means of manipulating a screen after its creation.
The ShovelWhereas the Hammer is there purely to help - to build bridges or smash paths through wall and stone - the Shovel's only purpose is to hinder.
You'll be able to use the shovel to dig pits of spikes, like so:
Which, like the hammer, become hidden once you return to the screen.
But when someone wanders back onto it, there's a SNAP, a brief pause, and then...
Instant pitfall!
...And, as a side effect, the shovel ended up being good for building timed platforms.
But nobody's gonna use it for something like that, right?
And the other addition is
The Button...which I am admittedly still working on. But it's going to do... various things.
Like uncover paths/traps, reveal/destroy enemies, act as a springboard, and whatever else I can think of. It should add just a bit of variety to screens.
Like the Hammer, they're going to be a limited resource (I haven't decided if they'll draw from the same resource AS the Hammer, or else each have its own collectable amount), and they can only be used on a screen that hasn't been considered "cleared" yet, meaning all exits and the treasure are accessible.