JoeGP
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« Reply #80 on: March 05, 2016, 03:13:20 PM » |
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Not at all! I appreciate the feedback. Can't improve if people only tell you what they like!
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lobstersteve
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« Reply #81 on: March 06, 2016, 04:15:52 AM » |
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I also liked the character better without the jacket The old animation made me smirk, just because it was funny to see a hamster to do parkour. The new charakter might be modelled better, but doesn't appeal to me that much :/
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b∀ kkusa
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« Reply #82 on: March 06, 2016, 05:06:57 AM » |
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the new design reminds of the episode in Simpsons , with the dog Poochie in the The Itchy & Scratchy Show. I like the old version better too.
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JoeGP
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« Reply #83 on: March 06, 2016, 01:31:55 PM » |
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Interesting! I got much better response with this new design on social media. Well, I'll definitely keep an open mind moving forward. As I said, nothing's set in stone.
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JoeGP
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« Reply #84 on: April 03, 2016, 08:27:19 PM » |
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New animation! This one took almost a full month to make, which is pretty insane, but it's also five to six times longer than almost any other in-game animation will be, so that's fine. I just wanted a fun idle animation.
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JoeGP
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« Reply #85 on: April 19, 2016, 12:48:40 PM » |
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DevLog 30: Redesigned Jump Forward Cycle-
DevLog 31: Making the Running Stop Idle Animation-
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JoeGP
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« Reply #86 on: May 25, 2016, 01:54:50 PM » |
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Zorg
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« Reply #87 on: May 25, 2016, 11:28:32 PM » |
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Why does the main character always look super exhausted and stressed? It seems he does not like parkour at all. What motivates him to do it anyway? Fitness? Running from something? Obiously i was assuming/interpreting that he has fun, while having no-face-expression (no mouth) in the previous version. The new version tells me, he's not enjoying parkour (or sports in general). P.S.: Clive 'N' Wrench https://forums.tigsource.com/index.php?topic=40472.msg1149604#msg1149604 is an perfect example to me how (mainly) face expressions can change the whole character and game. msg1149604 marks the start of the redesign.
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JoeGP
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« Reply #88 on: May 25, 2016, 11:47:20 PM » |
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Why does the main character always look super exhausted and stressed? It seems he does not like parkour at all. What motivates him to do it anyway? Fitness? Running from something? Obiously i was assuming/interpreting that he has fun, while having no-face-expression (no mouth) in the previous version. The new version tells me, he's not enjoying parkour (or sports in general). P.S.: Clive 'N' Wrench https://forums.tigsource.com/index.php?topic=40472.msg1149604#msg1149604 is an perfect example to me how (mainly) face expressions can change the whole character and game. msg1149604 marks the start of the redesign. Haha love the snake! The plot has shifted around, but the basic premise now is that he is a guinea pig in a lab, and the experiment he's involved in gives him parkour abilities. However, he's still a chubby little guinea pig, so even though he can do this stuff with aid of the experimental formula or whatever it is, it still exhausts him. That's the central irony of the concept, and will be played for comedy. It's probably important to note that the game is based on a pre-existing comedy series, so the tone will be different than a generic happy-go-lucky platformer.
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Zorg
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« Reply #89 on: May 25, 2016, 11:51:35 PM » |
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If the face expression supports your storytelling it's something different and well-made. The street scenery lead to my impression that the main character is doing what he's doing for fun.
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JoeGP
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« Reply #90 on: May 25, 2016, 11:56:23 PM » |
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If the face expression supports your storytelling it's something different and well-made. The street scenery lead to my impression that the main character is doing what he's doing for fun. Ah, I see. Yeah, that was from the original concept, but I've been retooling it. Thanks for the comments, I really appreciate the input!
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Shirsh
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« Reply #91 on: May 26, 2016, 05:07:26 AM » |
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It looks cool, but I'll join the club of people who liked first animation iteration more. I don't want to sound rude, but IMO pants is too much: jacket gives fun sportive vibe, but pants feels a bit like uncanny valley (not to mention that at running animation I can't stop thinking that pants full of something beside guinea pig, sorry). Second animation "over elastic" for my taste, first one makes me "believe in it" more. First one was like parkour runner on workout, with some muscles, who can jump and fall and roll, while second is gelatine wimp, who unlikely can do tricks like those by himself (oh, well, all I see him doing in the video is to ate some floating foodstuff, right ).
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« Last Edit: May 26, 2016, 05:20:56 AM by Shirsh »
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JoeGP
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« Reply #92 on: May 26, 2016, 06:28:44 PM » |
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It looks cool, but I'll join the club of people who liked first animation iteration more. I don't want to sound rude, but IMO pants is too much: jacket gives fun sportive vibe, but pants feels a bit like uncanny valley (not to mention that at running animation I can't stop thinking that pants full of something beside guinea pig, sorry). Second animation "over elastic" for my taste, first one makes me "believe in it" more. First one was like parkour runner on workout, with some muscles, who can jump and fall and roll, while second is gelatine wimp, who unlikely can do tricks like those by himself (oh, well, all I see him doing in the video is to ate some floating foodstuff, right ). Thanks for the input! It sounds like you may just not like the premise of the comedic approach I'm taking, but it's interesting and useful to get other perspectives. It's also interesting to see how many people here don't like the new design, but everywhere else I've posted it's all been positive. All useful data points, though.
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JoeGP
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« Reply #93 on: May 29, 2016, 02:08:15 AM » |
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It looks cool, but I'll join the club of people who liked first animation iteration more. I don't want to sound rude, but IMO pants is too much: jacket gives fun sportive vibe, but pants feels a bit like uncanny valley (not to mention that at running animation I can't stop thinking that pants full of something beside guinea pig, sorry). Second animation "over elastic" for my taste, first one makes me "believe in it" more. First one was like parkour runner on workout, with some muscles, who can jump and fall and roll, while second is gelatine wimp, who unlikely can do tricks like those by himself (oh, well, all I see him doing in the video is to ate some floating foodstuff, right ). Sorry, I just now realized you were referencing the two GIFs from the first post on the thread. I agree about the jump being off, it will be getting changed, it didn't end up coming out the way I expected. Thanks again for the comments!
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Shirsh
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« Reply #94 on: May 29, 2016, 03:44:34 AM » |
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That's my bad I didn't point at it and I think my expressions were a bit rude, sorry. You should follow your vision of course, it was just an opinion/impression. Yep, thought there's latest ones on first page, watching latest devlog now.
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JoeGP
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« Reply #95 on: June 01, 2016, 02:44:58 PM » |
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Latest DevLogs, testing new animations and moves:
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JoeGP
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« Reply #96 on: June 06, 2016, 10:00:17 PM » |
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Sketch tests from this week
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alpha_rats
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« Reply #97 on: June 07, 2016, 02:12:39 AM » |
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Thanks a lot for sharing your animaiton process, it's very interesting and instructive!
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jctwood
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« Reply #98 on: June 07, 2016, 07:49:05 AM » |
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These animations are mind blowingly fluid! Thank you for sharing!
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JoeGP
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« Reply #99 on: June 07, 2016, 11:08:41 AM » |
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Thanks a lot for sharing your animaiton process, it's very interesting and instructive!
No problem! Glad to hear it! These animations are mind blowingly fluid! Thank you for sharing!
Thanks a lot! :D
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