MattG
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« on: June 14, 2011, 11:41:53 AM » |
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Sketchbrawlers Kicks Ass is the first in the Sketchbrawlers franchise. It is a 3D fighting game that you draw (or load) your own face and fight through 35 pages of a crazy notepad come to life. It has high end rendering with shadows, post fx, physics etc and an awesome cast of sketchy fighters. It also features a bumping hiphop/rock soundtrack produced just for the game by miami hip hop superstars 'Pistul Whip' It uses a high end 3d engine (SubaZ) and has super cool technology for an indie game. Its a MattG game and Im crazy! Sketchbrawlers will be out soon. Its 525MB cause I make BIG GAMES The prerelease full version is up and running today so if you are a reviewer or want to write a preview, holla! www.sketchbrawlers.com
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« Last Edit: October 10, 2011, 08:05:49 AM by MattG »
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ஒழுக்கின்மை (Paul Eres)
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« Reply #1 on: October 03, 2011, 02:49:06 PM » |
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looking forward to the release. you said a pre-release was available all the way back in june, but the final game isn't out yet? how much longer?
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MattG
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« Reply #2 on: October 03, 2011, 03:04:30 PM » |
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Just waiting for validation from Intel. The first release versions are done It will also be at the new Indiecity.com site hopefully one of the Opening Day release titles. I suggest a gamepad(rumble too) and a duo core with a gpu but basicly any system from the last few years.
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ஒழுக்கின்மை (Paul Eres)
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« Reply #3 on: October 03, 2011, 03:11:57 PM » |
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my computer isn't new but isn't old, here are its stats:
3.0 core 2 duo 3gb ddr2 ram 9800 gt xbox controller
should that be able to run it?
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« Last Edit: October 03, 2011, 06:18:35 PM by Paul Eres »
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MattG
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« Reply #4 on: October 03, 2011, 03:22:29 PM » |
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should be butter. I sent you a free prerelease copy( a 20$ value on the price is right) to your gmail because you ARE Paul Eres. My goal was to make a game that has cutting edge tech, but a super clean look, and 'instant' user content that fits.
Its got alot going on(RT physics, lighting, shadows, postfx, volumetric particles, etc)for a minimalist design so let me know how it runs.
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BoxedLunch
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« Reply #5 on: October 03, 2011, 04:58:59 PM » |
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this looks far better than i expected, the look of this reminds me of a lot of simple but nice looking games i used to get at the store when i didn't have a decent internet connection. i'll try to buy a copy of this when it's released, but i often don't get many games i want, but usually because i'm just too lazy (Celestial Mechanica, Deepak Fights Robots, and a few others). anyway, i look forward to it.
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MattG
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« Reply #6 on: October 03, 2011, 06:05:17 PM » |
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this looks far better than i expected, the look of this reminds me of a lot of simple but nice looking games i used to get at the store when i didn't have a decent internet connection. i'll try to buy a copy of this when it's released, but i often don't get many games i want, but usually because i'm just too lazy (Celestial Mechanica, Deepak Fights Robots, and a few others). anyway, i look forward to it. Yes its a super clean and simple look but high tech, very hard to beat all 35 pages, and a ton of characters and effects.
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WelcomeToAwesomeness
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« Reply #7 on: October 03, 2011, 07:30:40 PM » |
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haha, this actually looks pretty interesting. If it comes at a good price, I might get it. I like how you've segregated the game in to different categories like 'explicit language' and 'girls only'.
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MattG
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« Reply #8 on: October 04, 2011, 02:52:29 AM » |
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haha, this actually looks pretty interesting. If it comes at a good price, I might get it. I like how you've segregated the game in to different categories like 'explicit language' and 'girls only'.
Its not going to be dirt cheap like an IOS game or a steam junker, but alot less than an ea or activion game. Of course if you have no money I suggest you borrow a copy(no drm)! The explicit language version and the mainstream version are coming out asnap, but Libby Lashes Out wont be ready till sometime in the future.
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Mikademus
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« Reply #9 on: October 04, 2011, 06:38:27 AM » |
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Of course if you have no money I suggest you borrow a copy(no drm)! That's a wonderful attitude I wish more game developers would adopt! :handthumbsupR: One catches more flies with honey, right?
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\\\"There\\\'s a tendency among the press to attribute the creation of a game to a single person,\\\" says Warren Spector, creator of Thief and Deus Ex. --IGN<br />My compilation of game engines for indies
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MattG
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« Reply #10 on: October 04, 2011, 11:25:09 AM » |
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Of course if you have no money I suggest you borrow a copy(no drm)! That's a wonderful attitude I wish more game developers would adopt! :handthumbsupR: One catches more flies with honey, right? agreed!
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WelcomeToAwesomeness
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« Reply #11 on: October 07, 2011, 07:24:03 PM » |
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MattG
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« Reply #12 on: October 08, 2011, 08:07:02 AM » |
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awesome!!!! Hopefully they do more
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« Last Edit: October 10, 2011, 07:48:08 AM by MattG »
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MattG
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« Reply #13 on: October 10, 2011, 07:49:54 AM » |
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« Last Edit: October 18, 2011, 06:33:20 PM by MattG »
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MattG
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« Reply #14 on: October 14, 2011, 05:16:17 PM » |
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the validation process at intel is painful. Thank god this baby will be born soon
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MattG
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« Reply #15 on: October 18, 2011, 06:34:39 PM » |
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« Last Edit: December 15, 2011, 05:04:35 AM by MattG »
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moi
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« Reply #16 on: October 18, 2011, 11:09:00 PM » |
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This should be your avatar MattG
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subsystems subsystems subsystems
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MattG
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« Reply #17 on: October 31, 2011, 07:59:59 PM » |
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MattG
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« Reply #18 on: November 09, 2011, 03:05:19 PM » |
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This should be your avatar MattG hes so much more slick than me. he never gets banned or hacked
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« Last Edit: November 09, 2011, 03:23:38 PM by MattG »
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moi
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« Reply #19 on: November 09, 2011, 08:16:06 PM » |
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but you have him within you
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subsystems subsystems subsystems
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