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TIGSource ForumsCommunityDevLogsEnd of Nations, swedish indie game compo entry
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jakobrogert
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« on: September 14, 2009, 06:37:40 AM »

Hey hey, I've been watching Tigsource for a while and thought I'd add our current wargame project over here. We're basically three-five people developing independently (After having tried to do things commercially, getting burned.) on Gotland, Sweden.

So: this is our new publisherfree project - concept document here. It is, to describe it briefly, a gooey wargame comprised of advance wars, company of heroes, memoir '44 and combat commander.

And here's some concept art:



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brog
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« Reply #1 on: September 14, 2009, 06:39:17 AM »

Love the adorable character art.
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deathtotheweird
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« Reply #2 on: September 14, 2009, 04:29:19 PM »

you had me at advance wars.

man i love that game.
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Mstrp
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« Reply #3 on: September 16, 2009, 12:24:55 AM »

Wow this is awesome, kept will my eyes be on this! What kind of technology are you using to create this game?
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jakobrogert
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« Reply #4 on: September 16, 2009, 03:58:49 AM »

We're using the Unity engine, with some GUI add-on.
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havchr
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« Reply #5 on: September 16, 2009, 07:18:09 AM »

amazing concept art!
This I want to play! Smiley
btw, have you played naked war, it's a bit like advance wars, but with game turns being sent over email.

Might be worth checking it out to see if there's any good ideas in it to consider for your game Smiley
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The Ivy
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« Reply #6 on: September 16, 2009, 12:55:11 PM »

Awesome characters!  Coffee

By the way, I'd be curious to know more about the "getting burned" thing you mentioned in the first post. Prom Queen looks like a casual game. I take it you worked with a publisher?
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Bree
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« Reply #7 on: September 16, 2009, 01:14:32 PM »

I love the character designs!
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deathtotheweird
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« Reply #8 on: September 16, 2009, 01:39:20 PM »

We're using the Unity engine, with some GUI add-on.

Nice! I am really considering moving on to Unity. The Feist game and Sophie's new game Phantasmal/Box Game are the sole reasons why. Such a lovely engine.


http://www.playfeist.net/
http://www.sophiehoulden.com/blog/

(neither are released yet, however Feist will probably come out at the end of this year or the near the beginning of 2010)
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mark
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« Reply #9 on: September 16, 2009, 01:41:28 PM »

Someone said Advance wars?

I like this project!

Also, the art is pretty cool.
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deathtotheweird
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« Reply #10 on: September 16, 2009, 02:05:31 PM »

Yeah, concept art is fantastic.

Keep the 'staches of the last 2 characcter designs.

We need more games that have characters with mustaches. So manly.  Cool
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jakobrogert
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« Reply #11 on: December 14, 2009, 07:56:36 AM »

Thank you for your positive feedback! And well yes, while there are of course design directions taking us away from the Advance Wars formula (just remaking a game isn't the way to developer heaven), I believe too many developers shy away from the turn-based formula by sheer instinct.
This is an update of environment art for the three different factions & mockups - attempts to visualize the ingame layout. Meanwhile, a paper prototype has been tested which proves our wild guessing that this game will be fun and games workshop-style codexes are being written for each faction. We're racing to get the first iteration of the game playable by christmas and start editing maps.

The mustaches are going nowhere. =)

The Robota's cities - futurist


The Eternal Empire's buildings and grenadier



The Ecclesiarchy's homelands


And mockups:



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Saker
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« Reply #12 on: December 14, 2009, 02:02:31 PM »

now , i'm following this .  Kiss
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