Thank you for your positive feedback! And well yes, while there are of course design directions taking us away from the Advance Wars formula (just remaking a game isn't the way to developer heaven), I believe too many developers shy away from the turn-based formula by sheer instinct.
This is an update of environment art for the three different factions & mockups - attempts to visualize the ingame layout. Meanwhile, a paper prototype has been tested which proves our wild guessing that this game will be fun and games workshop-style codexes are being written for each faction. We're racing to get the first iteration of the game playable by christmas and start editing maps.
The mustaches are going nowhere. =)
The Robota's cities - futurist
The Eternal Empire's buildings and grenadier
The Ecclesiarchy's homelands
And mockups: